Richter dashes forward, dealing 20 (+40% of AD) physical damage, then he deals another 50 (+100% of AD) physical damage. The cooldown is reset when the skill hits a target (can only be triggered once every 3 seconds). His next normal attack has a charge effect and deals additional 125% of AD magic damage. On Land: Gains 30% damage reduction for 3 seconds when hitting an enemy hero. In the Brush: Knocks up the enemy for 0.75 seconds and deals physical damage equal to 3% of the target's max HP (+1% for every 80 additional attack damage) (up to 500 on jungle creeps). In the Riverbed: Increases dashing distance and deals additional physical damage equal to 5% of the target's lost HP (+1% for every additional 60 attack damage) (up to 500 on jungle creeps).