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Sephera

Heroes · sephera

Sephera

No description was available from the current verified source.

Class
Mage / Support
Lane
Support Lane / Middle Lane
Good at
Buffs
Official ratings
  • Survivability2 / 52/5
  • Damage4 / 54/5
  • Function3 / 53/5
  • Difficulty3 / 53/5

Skills

passive

Living Water

  • Magic
  • Heal

Sephera uses this skill, dealing 2% (+0.2%of MP) of her max HP magic damage to the enemy hero with the lowest HP nearby. At the same time, she heals the ally hero with the lowest HP nearby, restoring 50 (+10%of MP) HP. (increases with level).

skill 1

Water Spirits

  • Magic
  • Slow

Sephera summons a Water Spirit that attacks 3 enemies nearby (prioritizes enemy heroes), dealing 300 (+42%of MP) magic damage and reducing their movement speed by 30% for 1 second. Her next normal attack after using This skill deals an additional 250 (+42%of MP) magic damage and reduces cooldowns of all skills by 1 second.

Cooldown
5s
Mana Cost
50
Skill level123456
Base Damage300360420480540600
Enhanced normal attack250280310340370400

skill 2

Wall of Water

  • Magic
  • Daze

Sephera increases her own movement speed by 40% for a short period of time. After 1.5 seconds, a wall of water spawns, dealing 300 (+40%of MP) magic damage to nearby enemies and stunning them for 0.75 seconds.

Cooldown
13s
Mana Cost
75
Skill level123456
Base Damage300360420480540600

ultimate

Tide of Life

  • Magic
  • Untargetable

Sephera casts a circle and is untargetable for 1.7 seconds. After the spell is cast, the circle restores the HP of all allied heroes inside it, healing nearby allies for 500 (+75%of MP) HP and dealing 600 (+90%of MP) magic damage to nearby enemies. Note: Iron Body — Gain control immunity for the entire duration (excluding Suppress).

Cooldown
60s
Mana Cost
100
Skill level123
Base Damage6008001000
HP Regen500650800