Skills

Passive

Living Water

  • Magic
  • Heal

Sephera uses this skill, dealing 2% (+0.2% of MP) of her max HP magic damage to the enemy hero with the lowest HP nearby. At the same time, she heals the ally hero with the lowest HP nearby, restoring 50 (+10% of MP) HP. (increases with level).

Skill 1

Water Spirits

  • Magic
  • Slow

Cooldown5sMana Cost50

Sephera summons a Water Spirit that attacks 3 enemies nearby (prioritizes enemy heroes), dealing 300 (+42% of MP) magic damage and reducing their movement speed by 30% for 1 second. Her next normal attack after using This skill deals an additional 250 (+42% of MP) magic damage and reduces cooldowns of all skills by 1 second.

Skill level123456
Base Damage300360420480540600
Enhanced Attack Damage250280310340370400
  • Enhanced Attack Damage: Shown in RoV as “Enhanced normal attack”.

Skill 2

Wall of Water

  • Magic
  • Daze

Cooldown13sMana Cost75

Sephera increases her own movement speed by 40% for a short period of time. After 1.5 seconds, a wall of water spawns, dealing 300 (+40% of MP) magic damage to nearby enemies and stunning them for 0.75 seconds.

Skill level123456
Base Damage300360420480540600

3Ultimate

Tide of Life

  • Magic
  • Untargetable

Cooldown60sMana Cost100

Sephera casts a circle and is untargetable for 1.7 seconds. After the spell is cast, the circle restores the HP of all allied heroes inside it, healing nearby allies for 500 (+75% of MP) HP and dealing 600 (+90% of MP) magic damage to nearby enemies.

Note
Iron Body
Gain control immunity for the entire duration (excluding Suppress).
Skill level123
Base Damage6008001000
HP Regen500650800

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