
passive
Crusade
Enzo deals 100%of AD physical damage to nearby enemies and 25% more damage to distant enemies. When he hits distant enemies, he accelerates for a brief moment (The specific effect is affected by the level of skill 1).

Heroes · enzo
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passive
Enzo deals 100%of AD physical damage to nearby enemies and 25% more damage to distant enemies. When he hits distant enemies, he accelerates for a brief moment (The specific effect is affected by the level of skill 1).

skill 1
Enzo moves a certain distance rapidly, his next normal attack deals (+3% of the target's max HP) (increases by 0.05% for every 10 additional attack damage) physical damage (max damage to wildlings: 500) for 4s. When skill 2 is in effect, using skill 1 will pull the target hit by skill 2 a short distance in the direction Enzo is moving. If his normal attack hits a distant enemy, it will decrease the enemy's movement speed by 10% and increase Enzo's movement speed by 10%.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Cooldown | 5s | 4.8s | 4.6s | 4.4s | 4.2s | 4s |
| Movespeed Bonus | 10% | 12% | 14% | 16% | 18% | 20% |
| Slow | 10% | 12% | 14% | 16% | 18% | 20% |

skill 2
Enzo charges up and flings his weapon, dealing 250 (+120%of bonus AD) physical damage to enemies in its path. The first target hit by the weapon when Enzo retrieves it is inflicted with a mark. The longer Enzo charges up, the further his weapon travels, up to 4s, during which Enzo gains 30% movement speed. If Enzo cancels the charging, 50% of the cooldown time is refunded. When Enzo fights enemy inflicted with a mark, he gains 10% damage and takes 10% less damage. Mark activates the second phase of the skill when it is in effect.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 250 | 300 | 350 | 400 | 450 | 500 |
| Cooldown | 10s | 9.6s | 9.2s | 8.8s | 8.4s | 8s |
| Damage Bonus | 10% | 11% | 12% | 13% | 14% | 15% |
| Damage Reduction | 10% | 11% | 12% | 13% | 14% | 15% |
| Rebate Percentage | 40% | 46% | 52% | 58% | 64% | 70% |

skill 2 · variant 1
After marking a target, Enzo recast the skill to fling the target behind him, dealing 250 (+120%of bonus AD) physical damage. The mark will then be removed. When Enzo enters combat with the marked target, he gains 10% damage and reduces the target's damage against him by 10%. When a marked target dies or gets marked by Decapitate, skill 2's cooldown is reduced by 40%.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 250 | 300 | 350 | 400 | 450 | 500 |
| Cooldown | 10s | 9.6s | 9.2s | 8.8s | 8.4s | 8s |
| Damage Bonus | 10% | 11% | 12% | 13% | 14% | 15% |
| Damage Reduction | 10% | 11% | 12% | 13% | 14% | 15% |

ultimate
Enzo leaps behind the target of his skill 2, dealing 320 (+180%of bonus AD) physical damage to enemies in his path. For distant targets, he moves forward along the chain for a certain distance. When there is no marked target, Enzo raids in front of the target, dealing 100 (+50%of bonus AD) physical damage and inflicts a mark. Enzo reduces damage taken by 50% while moving. When Enzo gets an assist or a kill, his attack speed increases by 50% and his movement speed increases by 60% for 5s (diminishes over time). Enzo can store 3 charges of Decapitate, restoring 1 charge every 6s.
| Skill level | 1 | 2 | 3 |
|---|---|---|---|
| Base Damage | 320 | 480 | 640 |
| Storage interval | 6s | 5.5s | 5s |