All heroes
Heino

Heroes · heino

Heino

No description was available from the current verified source.

Class
Mage
Lane
Middle Lane / Slayer Lane
Good at
Healer
Official ratings
  • Survivability3 / 53/5
  • Damage4 / 54/5
  • Function4 / 54/5
  • Difficulty3 / 53/5

Skills

passive

Acumen

  • Magic
  • Buff

Heino fights in both ranged and melee forms. Whenever Heino's skills or melee attacks hit an enemy, marks will be added to the target, lasting for 7s. Ranged: Heino summons the power of destiny to attack distant enemies, dealing 100% of AD physical damage and 25% of MP magic damage. Melee: Heino swings his saber, hitting nearby enemies, dealing 100% of AD physical damage and 50% of MP magic damage.

skill 1

Pursuing Flash

  • Magic
  • Area DMG

Heino's cooldown is reduced by 0.2s for each Marked target hit, up to a maximum of 1s. Ranged: Heino throws the scepter of destiny, dealing 400 (+75% of MP) magic damage. He then throws a secondary staff at the first Marked target, dealing 75% of the damage. Melee: Heino throws the spinning saber of destiny, dealing 350 (+65% of MP) magic damage and 30% slow effect for 2s. Heino restores 5% of max HP HP each time he hits a Marked target. Ranged: Subsequent hits on the same target with the secondary sceptor deal 50% damage. Melee: Heino can restore HP up to 3 times.

Mana Cost
30
Skill level123456
Ranged Damage400480560640720800
Melee Damage350420490560630700
Cooldown Time5s4.8s4.6s4.4s4.2s4s

skill 2

Traverse

  • Movement
  • Heal

Heino dashes forward, entering ranged state if there are no enemy heroes nearby. Otherwise, entering the melee state. Ranged: Heino gains 15% movement speed for 2s. For every enemy hero near his starting point, Heino's movement speed increases by 25%, up to 50%. This bonus is doubled when he switches state. Melee: Heino gains 100 physical and magic defense and restores 600 HP, and increases his max HP by the same amount. For every enemy hero near his endpoint, Heino's HP restoration increases by 25%, up to 50%. This bonus is doubled when he switches state.

Mana Cost
40
Skill level123456
Cooldown Time6s5.8s5.6s5.4s5.2s5s
Melee Defense100120140160180200
Ranged Acceleration15%18%21%24%27%30%
max HP60072084096010801200

ultimate

Retrogade

  • Magic
  • Recollect

Heino leaves a record of the last moment of his ranged state. Heino creates his field, gaining 15% damage reduction, and restores 8% of max HP HP. During this time, he is also in super armor and can not move. After a 1.5s delay, Heino deals 300 (+100% of MP) magic damage to up to 5 heroes (heroes only) within his field and returns to the recorded location. If there are allied towers within the field, they will be returned to their state from 8s ago. The lower his health, the more health he restores, up to 2 times the base value.

Mana Cost
80
Skill level123
Base Damage300450600
Cooldown Time70s65s60s
Damage reduction rate15%22.5%30%