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Lorion

Heroes · lorion

Lorion

No description was available from the current verified source.

Class
Mage
Lane
Middle Lane
Good at
Control
Official ratings
  • Survivability2 / 52/5
  • Damage5 / 55/5
  • Function2 / 52/5
  • Difficulty3 / 53/5

Skills

passive

Eternal

  • Magic
  • Heal

When Lorion's skill 2 and skill 3 hit a target, his projectile will be activated. When the projectile is inside of Lorion, it deals damage to all targets within range every 0.75 seconds for 4 seconds. It deals 155 (each level +30) (+35% of MP) magic damage. The projectile also restores 50 (Each level +12) (+10% of MP) HP to Lorion (Apply only 1/2 of the restore effect on non-hero targets). When the projectile is outside of Lorion, it only deals 50% damage to a single target within range with the lowest HP every 0.75 seconds for 4 seconds, and does not restore HP to Lorion.

skill 1

Here's What I Think

  • Magic
  • Slow

Lorion moves his Dark Orb to target location (can be cast twice). The third cast will return the orb to Lorion. Whenever the Dark Orb moves, it deals 240 (+36% of MP) magic damage to all units in its path (The subsequent damage of continuous hits within 1 second will be reduced by 50%). After the second cast, when the orb reaches the end of its path, it will create a surge of dark energy between its starting and ending point, dealing 250 (+38% of MP) magic damage and slowing all units in its path by 30% for 1.5 seconds. The Dark Orb will automatically teleport back to Lorion's location if it is too far away, resetting its cooldown by 50% at stage 2 and 25% at stage 1.

Mana Cost
60
Skill level123456
Magic Damage240288336384432480
Continuous magic damage250300350400450500
Cooldown6s5.6s5.2s4.8s4.4s4s

skill 2

Darkness Falls

  • Magic
  • Movement

When the projectile is outside Lorion, he flies towards the projectile and gains super armor and 50% damage reduction. He then lands and deals 300 (+45% of MP) magic damage to enemies within range. Lorion stocks a charge of the skill for every 16-12s. Up to 2 charges can be stocked. (Cooldown reduction counts towards charging time) Each successful hit with Skill 2 reduces the charging time by 30%.

Cooldown
4s
Mana Cost
70
Skill level123456
Magic Damage300350400450500550
Charge Time16s15.2s14.4s13.6s12.8s12s

skill 2 · variant 1

Darkness Falls

  • Magic
  • Area DMG

When the projectile is inside him, Lorion deals 300 (+45% of MP) magic damage to nearby enemies and activates the projectile immediately. Skill 2 reduces the charging time by 30% when it hits a target.

Cooldown
4s
Mana Cost
70
Skill level123456
Magic Damage300350400450500550
Charge Time16s15.2s14.4s13.6s12.8s12s

ultimate

Starry Night

  • Magic
  • Control

After a 2s delay, the projectile explodes at its current location, dealing 700 (+75% of MP) magic damage to nearby enemies and levitating them for 1.25s (unaffected by resistance). Using the ultimate will refresh the cooldown of skill 1. 50% of the cooldown is refunded if the ultimate misses the enemy hero.

Mana Cost
125
Skill level123
Magic Damage7008501000
Cooldown55s50s45s