
passive
Protect
When there are ally heroes within 8 meters, Lumburr and the ally with the least HP in range gain 100 (+10 per level) physical and 100 (+10 per level) magic defense.

Heroes · lumburr
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passive
When there are ally heroes within 8 meters, Lumburr and the ally with the least HP in range gain 100 (+10 per level) physical and 100 (+10 per level) magic defense.

skill 1
Lumburr smashes the ground, dealing 275 (+100% of AD) physical damage to enemies in front while knocking back the nearest enemy. Enemies hit by the knocked back enemy will be knocked up for 1 second while taking the same amount of damage.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 275 | 325 | 375 | 425 | 475 | 525 |
| Cooldown | 12s | 11.4s | 10.8s | 10.2s | 9.6s | 9s |

skill 2
Lumburr charges in the indicated direction, dealing 300 (+61% of AD) physical damage and weakening enemies, reducing their damage dealt by 20%.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 300 | 340 | 380 | 420 | 460 | 500 |
| Cooldown | 8s | 7.6s | 7.2s | 6.8s | 6.4s | 6s |
| Weak Effect | 20 | 22 | 24 | 26 | 28 | 30 |

ultimate
After charging up for 1 second (during which he gains iron body), Lumburr knocks up enemies in his path for 1.5 seconds, deals 300 (+8% of max HP) magic damage to them, and leaves a path that lasts for 5 seconds. Enemies within range of it are slowed by 50% every second and take 75 (+2% of max HP) magic damage.
| Skill level | 1 | 2 | 3 |
|---|---|---|---|
| Base Damage | 300 | 400 | 500 |
| Cooldown | 40s | 35s | 30s |
| Continuous Damage | 75 | 100 | 125 |