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Paine

Heroes · paine

Paine

No description was available from the current verified source.

Class
Assassin
Lane
Jungle
Good at
Mobility
Official ratings
  • Survivability2 / 52/5
  • Damage4 / 54/5
  • Function2 / 52/5
  • Difficulty5 / 55/5

Skills

passive

Soul Divide

  • Magic
  • Movement

Within 5 seconds after Paine uses a skill, his normal attacks become enhanced melee attacks, and his attack speed is increased by 25% (can stack 3 times). Each attack deals 200 (base damage increases with the character's level) (+40% of MP) magic damage to enemies within range. Paine's first strike allows him to shift behind the enemy while dealing 1.75 times damage to the main target. Assists and kills increase energy limit by 10, up to 200 energy.

skill 1

Soul Tidings

  • Magic
  • Movement

Paine commands a fast-moving spirit, dealing 150 (+30% of MP) magic damage whenever it passes enemies, and Paine gains Iron Body and 40% damage reduction. When the command is over or is recast again, Paine can teleport to the spirit, dealing additional damage to enemies in his path.

Cooldown
9s
Energy
40
Skill level123456
Base Damage150180210240270300

skill 2

Elegy

  • Magic
  • Silence

Paine attacks nearby enemies, dealing 350 (+40% of MP) magic damage to them and silencing them for 0.75s. If Paine is still in the circle after 2s, he restores 40 energy. When Paine takes magic damage, 35% of this damage is converted into HP over 3s.

Cooldown
6s
Energy
40
Skill level123456
Base Damage350400450500550600
Energy Recovery405060708090

ultimate

Acknowledge

  • Magic
  • Movement

After the performance, Paine jumps to the target area (also gains Iron Body), dealing 700 (+125% of MP) magic damage, and 50% damage to enemies in his path.

Energy
40
Skill level123
Base Damage70010501400
Cooldown30s27s24s