
passive
Scavenge
Passive: When a non-hero enemy dies near TeeMee (including creeps and jungle creeps), the brothers quickly pick up the spoils and give themselves and nearby allies an extra 20% gold.

Heroes · teemee
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passive
Passive: When a non-hero enemy dies near TeeMee (including creeps and jungle creeps), the brothers quickly pick up the spoils and give themselves and nearby allies an extra 20% gold.

skill 1
TeeMee starts charging, accelerating by 6% every 0.5s while in motion, for 5 seconds. During this time, he can recast or finish the charging, then he deals a minimum of 400 (+90% of MP) magic damage to nearby enemies and stuns them for 0.25s, dealing up to 800 (+180% of MP) magic damage and stuns them for 1s. When charging reaches the maximum timelapse, and the explosion hits an enemy hero, the cooldown time of his skill 1 is reset. TeeMee gains 60 armor and magic defense while charging. The longer TeeMee charges, the more damage he deals and the longer the stun lasts.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 400 | 480 | 560 | 640 | 720 | 800 |
| Maximum Damage | 800 | 960 | 1120 | 1280 | 1440 | 1600 |
| Physical and Magic Defense | 60 | 96 | 132 | 168 | 204 | 240 |

skill 2
Mee shoots forth a chain from his lance, hooking the first thing it hits. If the chain hits an enemy, it deals 450 (+60% of MP) magic damage and stuns them for 1 second.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 450 | 510 | 570 | 630 | 690 | 750 |
| Cooldown | 10s | 9.2s | 8.4s | 7.6s | 6.8s | 6s |

ultimate
TeeMee channels their armor's resurrective powers to protect themselves and the nearby ally hero with the lowest health for 3 seconds (can still be used while TeeMee is being subjected to control effects). While the ability is active, if TeeMee or the protected ally dies, they will be resurrected in 2 seconds at the spot they died with 2000 (+250% of MP) HP and full mana. When a hero is resurrected, the resurrection will deal 600 (+80% of MP) magic damage to surrounding enemies and reduce their movement speed by 50% for 2 seconds.
| Skill level | 1 | 2 | 3 |
|---|---|---|---|
| Base Damage | 600 | 750 | 900 |
| Cooldown | 70s | 65s | 60s |
| HP After Resurrecting | 2000 | 2750 | 3500 |