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Teeri

Heroes · teeri

Teeri

No description was available from the current verified source.

Class
Marksman
Lane
Slayer Lane / Dragon Lane
Good at
Harass
Official ratings
  • Survivability2 / 52/5
  • Damage5 / 55/5
  • Function3 / 53/5
  • Difficulty1 / 51/5

Skills

passive

Fos' Ring

  • Physical
  • Buff

After each normal attack, it flies backwards for a certain distance before turning back, dealing 80% physical bonus physical damage to the units it touches (subsequent hits on the same target only deal 25% damage). Every Teeri's normal attack or skill hits an enemy for the first time, she gains 20 energy. The subsequent energy gain is reduced by 80% for 5s. When her energy reaches 100, her next normal attack deals an additional 20 (+6/Lv) physical damage, and the next enhanced normal attack does not cost stored attacks. The effect lasts for 3s.

skill 1

Comet Strike

  • Physical
  • Slow

Teeri fires bullets towards a maximum of 5 targets within range (heroes will be targeted first if there are more than 5 targets). The bullets deal 275 (+50% of AD) physical damage (subsequent bullets will only deal 20% of the damage when they hit the same unit) and mark the target. Units that are marked will be slowed by 30% for 1 second.

Cooldown
8s
Mana Cost
45
Skill level123456
Base Damage275305335365395425

skill 2

Piercing Heart

  • Movement Speed
  • Area DMG

Teeri gains 6 enhanced normal attacks. These enhanced normal attacks have increased range. Each attack that hits a unit (up to 2 targets, max distance 12 meters) continues flying forward, then returns, dealing 80% bonus AD physical damage to enemies it touches (subsequent hits on the same target deal only 40% damage). If an enhanced attack hits multiple units, skill 2's current remaining cooldown will be reduce by 5%. If a hit target has skill 1's mark, the mark is transferred to subsequently hit targets. Teeri also gains 90% movement speed (decays to 20% over 1s) for 4s. Enhanced normal attacks last up to 10s.

Mana Cost
60
Skill level123456
Cooldown Time14s13.6s13.2s12.8s12.4s12s

ultimate

Glowing Redemption

  • Physical
  • Manifest

Teeri throws her weapon in the target direction, and every time it hits an enemy hero, its distance will be extended before returning, dealing 450 (+55% of AD) physical damage to enemies in its path while revealing enemy heroes for 1 second. For every enemy hero hit, it'll deal an additional physical damage equal to 5% of target's lost HP while returning (up to 15%). Her weapon will return immediately when touching the edge of terrains.

Mana Cost
120
Skill level123
Base Damage450565680
Cooldown40s35s30s