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Toro

Heroes · toro

Toro

No description was available from the current verified source.

Class
Tank / Support
Lane
Support Lane
Good at
Control
Official ratings
  • Survivability4 / 54/5
  • Damage2 / 52/5
  • Function5 / 55/5
  • Difficulty2 / 52/5

Skills

passive

Tough Hide

  • Iron Body
  • Self-damage

Toro becomes invincible when using skills. When Toro enters battle, his fighting spirit increases gradually. His normal attacks and skills increase his fighting spirit when they hit enemies. Damage reduction grows as his fighting spirit increases, up to 20% damage reduction. When his fighting spirit is full, Toro's attack speed increases by 30%. When out of combat, his fighting spirit gradually decreases and converts into 1.4% max HP HP regen (up to 10 times).

skill 1

Bull Rush

  • Physical
  • Knock Away

Toro charges forward, dealing 150 (+2% of max HP) physical damage to enemies in his path and knocking them up for 0.5s. Passive: Every 3rd normal attack becomes a heavy punch, dealing an additional 3% of max HP physical damage.

Mana Cost
0
Skill level123456
Base Damage150180210240270300
Cooldown Time10s9.6s9.2s8.8s8.4s8s

skill 2

Battlecry

  • Physical
  • Slow

Toro charges in place, gaining a shield that absorbs 300 (+6% of max HP) damage for 3s when hitting enemies. Afterward, he deals 200 (+4% of max HP) physical damage to nearby enemies, with damage increasing the closer they are to the center, up to 100% more. If there are enemies within the skill's range, it refreshes the cooldown of Bull Rush and applies a 50% slow to enemies. Non-hero units are pulled toward the center for 1.5s. The skill can be cast while using other skills.

Mana Cost
0
Skill level123456
Base Damage200240280320360400
Shield Protection300360420480540600
Cooldown Time10s9.6s9.2s8.8s8.4s8s

ultimate

Cracked Earth

  • Physical
  • Knock Away

Toro leaps to the indicated area and smashes the ground 3 times. First Smash: Deals 120 (+2% of max HP) physical damage and applies a 30% slow. Second Smash: Deals 180 (+3% of max HP) physical damage and applies a 50% slow. Third Smash: Deals 240 (+4% of max HP) physical damage and knocks enemies up for 1s. Each smash deals 50% extra damage to enemies in the center of the impact area. Bull Rush can be used during this skill.

Mana Cost
0
Skill level123
Base Damage120180240
Cooldown Time50s45s40s