Tulen charges briefly (during which he can move and use his skill 2) and launches an orb at the target enemy, dealing 400 (+60% of MP) (+20% of the target's lost HP) magic damage (1% bonus for every 100 magic power) and giving Tulen 1 mark. This orb can be blocked by another enemy hero. If it kills an enemy hero, Tulen's passive will be activated immediately, and this skill's cooldown time will be reduced by 80%. If the enemy hero dies before the orb hits, then the skill cooldown time is reduced by 80%. If the orb hits a non-hero enemy on the way to its final target, the hit enemy will suffer magic damage and be knocked up. (Prioritizes enemy hero with the lowest percentage of HP) Tulen always wanted to prove his strength to his master, so this instead inflicts additional true damage when attacking Aleister.