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Zip

Heroes · zip

Zip

No description was available from the current verified source.

Class
Support
Lane
Support Lane
Good at
Buffs
Official ratings
  • Survivability3 / 53/5
  • Damage1 / 51/5
  • Function5 / 55/5
  • Difficulty4 / 54/5

Skills

passive

Zip Bloat!

  • Self-damage

When Zip becomes bloated after using his Skill 2 and Ultimate, he gains 25% damage reduction.

skill 1

Zip Hex!

  • Magic
  • Daze

Zip unleashes a curse that deals 400 (+60%of MP) magic damage to the target and stuns it for 0.5 seconds. The curse will then search for nearby enemies. If no enemies are found, the movement speed of the original target is reduced by 90% for 1.5 seconds. If another target is found, then the original target takes 100 (+15%of MP) magic damage per second, up to 4 seconds. When the linked curse is active, 60% of the damage taken by one target will be transferred to the other. The link breaks when the targets move further away from each other.

Cooldown
5s
Mana Cost
60
Skill level123456
Base Damage400480560640720800
Continuous Damage100120140160180200

skill 2

Zip Angry!

  • Special
  • Shield

Zip applies a 40% slow to enemies for 0.5s. After 1s, inhales allied heroes and minions in a frontal area into his belly for 4s, slowing himself by 50% while active. Allied heroes near Zip and those spit out after being inhaled gain a shield equal to 10% of Zip's Max HP for 3s. Each unit inhaled restores 200 (+40%of MP) HP to Zip. During the inhale, Zip has super armor. Ending the effect early reduces the cooldown by 30%. Note: Pull — Pulls the target to self but cannot deal damage during this period. Super Armor — Immune to control effects except suppression for the duration.

Cooldown
12s
Mana Cost
80
Skill level123456
HP Regen200240280320360400
Cooldown12s11.4s10.8s10.2s9.6s9s

ultimate

Zip Roll!

  • Magic
  • Movement Speed

Zip rolls in the target direction and increases its movement speed for 4 seconds. While rolling, Zip becomes invincible and deals 450(+60%of MP) magic damage to enemies along the path and knocks them flying for one second. Enemies at the end of the path are slowed by 30% for 3 seconds. If Zip rolls over terrain boundaries, then it bounces and its movement speed is increased. Use the ability again to interrupt it, and cooldown will be returned based on unused time. Note: Iron Body — Gain control immunity for the entire duration (excluding Suppress).

Cooldown
45s
Mana Cost
150
Skill level123
Cooldown45s40s35s
Base Damage450520590