
Passive
Bladed Guardian
When Astrid hits an enemy with a normal attack (excluding enhanced normal attacks), the cooldowns of skill 1 and skill 2 are reduced by 1s (50% effect against wildlings).

Passive
When Astrid hits an enemy with a normal attack (excluding enhanced normal attacks), the cooldowns of skill 1 and skill 2 are reduced by 1s (50% effect against wildlings).

Skill 1
Cooldown8sMana Cost25
Astrid attacks enemies around her, dealing 300 (+110% of AD) physical damage.
Hitting an enemy with embers grants Astrid movement speed that increases from 20% to 60%. The effect lasts 2.5s.
Hitting an enemy also grants 20% attack speed and 50 physical penetration per stack, up to 3 stacks, for 5s.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 300 | 360 | 420 | 480 | 540 | 600 |
| Movement Speed Bonus | 20% | 24% | 28% | 32% | 36% | 40% |
| Armor Pierce | 50 | 60 | 70 | 80 | 90 | 100 |

Skill 2
Mana Cost25
Astrid dashes in the indicated direction and gains an Ember Ring for 5s, which can be stacked up to 2 times.
When she has an embers ring, her next normal attack is enhanced. When the target has an embers ring, they are slowed by 15% (wildlings receive an additional 50% slow effect).
1-stack embers ring: Her next normal attack dashes to the target, transferring the embers ring to them and dealing an additional 230 (+35% of AD) physical damage. When Astrid leaves the highlighted part (appears randomly) of the embers ring, she can collect it and deal an additional 25% of her enhanced normal attack's damage. The embers ring can only be transferred to heroes or wildlings.
2-stack embers ring: Her next normal attack has a short charge-up time, then she dashes to the target and unleashes a slash attack, knocking down the target for 0.75s and dealing an additional 345 (+52.5% of AD) physical damage while restoring 350 HP. If she hits an enemy hero, she restores an additional 20% of her lost HP.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Enhanced Normal Attack Damage (1) | 230 | 276 | 322 | 368 | 414 | 460 |
| Enhanced Stage 2 Attack Damage | 345 | 414 | 483 | 552 | 621 | 690 |
| HP Regen | 350 | 420 | 490 | 560 | 630 | 700 |
| Cooldown | 8.5s | 8.2s | 7.9s | 7.6s | 7.3s | 7s |

3Ultimate
Mana Cost80
Astrid is invincible and gains super armor when charging up for 1s, then deals 200 (+8% of the target's max HP) (+1% for every 100 physical attack) true damage (max damage against wildlings at 1000) to enemies in a fan-shaped area in front and stuns them for 1s (she gains super armor during this period).
True damage from this skill that hits heroes also grants 50% life steal.
| Skill level | 1 | 2 | 3 |
|---|---|---|---|
| Base Damage | 200 | 250 | 300 |
| True Damage | 8% | 10% | 12% |
| Cooldown | 50s | 45s | 40s |
Astrid: Changed the primary position from off lane to jungle; increased Skill 1 damage from 200+25/LV +0.8AD to 300+60/LV +1.1AD, attack-speed bonus from 15%+2%/LV to 20%+4%/LV, and pierce from 30+6/LV to 50+10/LV; Skill 2's ring now remains when its marked target dies, its size was reduced from 5300 to 5000, its healing increased from 250+50/LV +15% lost HP to 350+70/LV +20% lost HP, and its chase range is now limited.
Astrid: Fixed the second fire-ring empowered basic attack being able to stun towers.
Astrid: fixed the Ultimate failing to grant Iron Body.