Skills

Passive

Blood Drinker

  • Physical
  • Damage

When Errol's normal attacks and skills hit an enemy, he gains 1 stack of mark which lasts 5 seconds, up to 5 stacks. Each stack grants 3% movement speed, 7%-14% attack speed (grows with level), and 3% life steal. At 5 stacks, each stack of mark reduces the cooldown time of skill 2 by 10%.

Errol's every 3rd normal attack becomes a thrust attack, dealing 150% of AD physical damage.

Skill 1

Ghostscythe

  • Physical
  • Movement

Mana Cost0

Errol gains iron body when he charges forward, dealing 200 (+140% of AD) physical damage to non-hero targets. If he makes contact with a hero during the charge, he slows the target by 30% for 2 seconds, dealing the same amount of damage to the target and enemies behind the target while reducing the skill's cooldown by 30%.

Errol restores 4% (+40% of bonus AD) of his lost HP when he hits a hero. The restoration effect is reduced by 50% when hitting non-hero units.

Note
Iron Body
Gain control immunity for the entire duration (excluding suppression).
Skill level123456
Base Damage200240280320360400
Cooldown7s6.8s6.6s6.4s6.2s6s

Skill 2

Boneshaver

  • Physical
  • Knock Away

Mana Cost0

Errol deals 250 (+180% of AD) physical damage to enemies within range of the indicated direction and slows them down by 50% for 1 second. If an enemy is hit, his next normal attack becomes a dash. For each enemy hero hit, Errol restores 8% (+80% of bonus AD) of his lost HP. The restore effect is reduced by 50% when hitting non-hero units.

Passive: Casting skill 2 at full stacks will consume all marks. After which Errol gains iron body, his damage and restoration effect are increased by 50%, and he knocks up enemies for 0.75 seconds. For each enemy hit, Errol gains 1 stack of mark.

Note
Iron Body
Gain control immunity for the entire duration (excluding suppression).
Skill level123456
Base Damage250300350400450500
Cooldown10s9.6s9.2s8.8s8.4s8s

3Ultimate

Demon Claw

  • Physical
  • Untargetable

Mana Cost0

Errol gains super armor for a short period and leaps into the air for 2s, he is untargetable for the duration, but can move. During this time, he deals 40 (+12% of AD) physical damage to enemies in the area every 0.5s, slowing them by 20% for 0.5s and reducing their armor by 12 (stackable) for 5s.

When this ends, Errol deals 300 (+100% of AD) physical damage to enemies within range and knocks them up for 0.5s.

If he fails to cast his ultimate, half the cooldown is refunded.

Note
Iron Body
Gain control immunity for the entire duration (excluding Suppress).
Skill level123
Tiered Damage405060
Final Damage300450600
Physical DEF Reduction121824
Cooldown50s45s40s

Change history

Beta30RoV Update — Beta30
  • Adjustment

    Errol Passive special150%→130%, lock5→4m, removes self-defense loss, AS/stack12%→7~14%. Skill1 misses hero=no sweep, untargetable→control immunity, heal6% missing HP→4%+40% bonusAD (75% less non-hero). Skill2 empowers next basic, refunds Berserk per target at5, heal2%→8%+80%bonusAD (75% less), damage250~500+180%AD→200~400+150%AD. Ultimate slows20% 1s while airborne.