All heroes
Errol

Heroes · errol

Errol

No description was available from the current verified source.

Class
Fighter
Lane
Slayer Lane
Good at
Mobility
Official ratings
  • Survivability3 / 53/5
  • Damage3 / 53/5
  • Function2 / 52/5
  • Difficulty3 / 53/5

Skills

passive

Blood Drinker

  • Physical
  • Damage

When Errol's normal attacks and skills hit an enemy, he gains 1 stack of mark which lasts 5 seconds, up to 5 stacks. Each stack grants 3% movement speed, 7%-14% attack speed (grows with level), and 3% life steal. At 5 stacks, each stack of mark reduces the cooldown time of skill 2 by 10%. Errol's every 3rd normal attack becomes a thrust attack, dealing 150%of AD physical damage.

skill 1

Ghostscythe

  • Physical
  • Movement

Errol gains iron body when he charges forward, dealing 200 (+140%of AD) physical damage to non-hero targets. If he makes contact with a hero during the charge, he slows the target by 30% for 2 seconds, dealing the same amount of damage to the target and enemies behind the target while reducing the skill's cooldown by 30%. Errol restores 4% (+40%of bonus AD) of his lost HP when he hits a hero. The restoration effect is reduced by 50% when hitting non-hero units. Note: Iron Body — Gain control immunity for the entire duration (excluding suppression).

Mana Cost
0
Skill level123456
Base Damage200240280320360400
Cooldown7s6.8s6.6s6.4s6.2s6s

skill 2

Boneshaver

  • Physical
  • Knock Away

Errol deals 250 (+180%of AD) physical damage to enemies within range of the indicated direction and slows them down by 50% for 1 second. If an enemy is hit, his next normal attack becomes a dash. For each enemy hero hit, Errol restores 8% (+80%of bonus AD) of his lost HP. The restore effect is reduced by 50% when hitting non-hero units. Passive: Casting skill 2 at full stacks will consume all marks. After which Errol gains iron body, his damage and restoration effect are increased by 50%, and he knocks up enemies for 0.75 seconds. For each enemy hit, Errol gains 1 stack of mark. Note: Iron Body — Gain control immunity for the entire duration (excluding suppression).

Mana Cost
0
Skill level123456
Base Damage250300350400450500
Cooldown Time10s9.6s9.2s8.8s8.4s8s

ultimate

Demon Claw

  • Physical
  • Untargetable

Errol gains super armor for a short period and leaps into the air for 2s, he is untargetable for the duration, but can move. During this time, he deals 40 (+12%of AD) physical damage to enemies in the area every 0.5s, slowing them by 20% for 0.5s and reducing their armor by 12 (stackable) for 5s. When this ends, Errol deals 300 (+100%of AD) physical damage to enemies within range and knocks them up for 0.5s. If he fails to cast his ultimate, half the cooldown is refunded. Note: Iron Body — Gain control immunity for the entire duration (excluding Suppress).

Mana Cost
0
Skill level123
Tiered Damage405060
Final Damage300450600
Physical DEF Reduction121824
Cooldown50s45s40s