Skills

Passive

Comet

  • Magic

After every 3 attacks (normal attacks or skills), Jinnar's next normal attack is enhanced, piercing through enemies to deal 250 (+60% of MP) magic damage.

Skill 1

Force Orbs

  • Magic
  • Heal

Mana Cost70

Jinna deals 280 (+45% of MP) magic damage to up to 2 nearby enemies. The skill attack bounces off enemies and hit further targets up to 2 times. Upon hitting enemy heroes, Jinna will restore 75 (+8% of MP) HP. If a target is hit multiple times, all subsequent energy waves deal only 30% damage and provide only 30% healing.

Skill level123456
Base Damage280336392448504560
HP Regen7590105120135150
Cooldown8s7.7s7.4s7.1s6.8s6.5s

Skill 2

Resonance

  • Magic
  • Slow

Mana Cost70

Jinnar dashes forward, dealing 450 (+60% of MP) magic damage to nearby enemies and slowing them by 15% for 2 seconds.

Each hero hit grants 75 (+8% of MP) HP recovery (halved for non-heroes). During this time, Jinnar gains 10% damage reduction and slow immunity.

Using Force Orbs during the dash allows for a second dash.

Skill level123456
Base Damage450510570630690750
Slow15%18%21%24%27%30%
HP Regen7590105120135150
Damage Reduction10%12%14%16%18%20%
Cooldown10s9.6s9.2s8.8s8.4s8s

3Ultimate

Exuberance

  • Magic
  • Area DMG

Mana Cost100

Jinnar summons a circle that repeatedly damages nearby enemies (hitting once every 0.5s, 10 times total), dealing 150 (+30% of MP) magic damage per tick. While the circle is active, Jinnar gains 15% damage reduction, plus an additional 5% for each nearby enemy hero, lasting 5s. Jinnar also speeds up by 100%, decaying over 2.5s.

Skill level123
Base Damage150225300
Cooldown45s40s35s

Change history

Beta54RoV Update — Beta54
  • NerfComet

    Passive: Reduced base damage.

    Before
    280+20/lv+0.7ap
    After
    250+18/lv+0.6ap
  • NerfForce Orbs

    Skill 1: Reduced base damage.

    Before
    300+60/lv+0.5ap
    After
    280+56/lv+0.45ap
  • NerfExuberance

    Ultimate: Reduced the base damage-reduction effect.

    Before
    25%
    After
    15%