
passive
Comet
After every 3 attacks (normal attacks or skills), Jinnar's next normal attack is enhanced, piercing through enemies to deal 250 (+60%of MP) magic damage.

Heroes · jinna
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passive
After every 3 attacks (normal attacks or skills), Jinnar's next normal attack is enhanced, piercing through enemies to deal 250 (+60%of MP) magic damage.

skill 1
Jinna deals 280 (+45%of MP) magic damage to up to 2 nearby enemies. The skill attack bounces off enemies and hit further targets up to 2 times. Upon hitting enemy heroes, Jinna will restore 75 (+8%of MP) HP. If a target is hit multiple times, all subsequent energy waves deal only 30% damage and provide only 30% healing.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 280 | 336 | 392 | 448 | 504 | 560 |
| HP Regen | 75 | 90 | 105 | 120 | 135 | 150 |
| Cooldown Time | 8s | 7.7s | 7.4s | 7.1s | 6.8s | 6.5s |

skill 2
Jinnar dashes forward, dealing 450 (+60%of MP) magic damage to nearby enemies and slowing them by 15% for 2 seconds. Each hero hit grants 75 (+8%of MP) HP recovery (halved for non-heroes). During this time, Jinnar gains 10% damage reduction and slow immunity. Using Force Orbs during the dash allows for a second dash.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 450 | 510 | 570 | 630 | 690 | 750 |
| Movement Speed Reduction | 15% | 18% | 21% | 24% | 27% | 30% |
| HP Regen | 75 | 90 | 105 | 120 | 135 | 150 |
| Damage Reduction Rate | 10% | 12% | 14% | 16% | 18% | 20% |
| Cooldown Time | 10s | 9.6s | 9.2s | 8.8s | 8.4s | 8s |

ultimate
Jinnar summons a circle that repeatedly damages nearby enemies (hitting once every 0.5s, 10 times total), dealing 150 (+30%of MP) magic damage per tick. While the circle is active, Jinnar gains 15% damage reduction, plus an additional 5% for each nearby enemy hero, lasting 5s. Jinnar also speeds up by 100%, decaying over 2.5s.
| Skill level | 1 | 2 | 3 |
|---|---|---|---|
| Base Damage | 150 | 225 | 300 |
| Cooldown | 45s | 40s | 35s |