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Jinna

Heroes · jinna

Jinna

No description was available from the current verified source.

Class
Mage
Lane
Middle Lane
Good at
Mobility
Official ratings
  • Survivability3 / 53/5
  • Damage5 / 55/5
  • Function2 / 52/5
  • Difficulty2 / 52/5

Skills

passive

Comet

  • Magic

After every 3 attacks (normal attacks or skills), Jinnar's next normal attack is enhanced, piercing through enemies to deal 250 (+60%of MP) magic damage.

skill 1

Force Orbs

  • Magic
  • Heal

Jinna deals 280 (+45%of MP) magic damage to up to 2 nearby enemies. The skill attack bounces off enemies and hit further targets up to 2 times. Upon hitting enemy heroes, Jinna will restore 75 (+8%of MP) HP. If a target is hit multiple times, all subsequent energy waves deal only 30% damage and provide only 30% healing.

Mana Cost
70
Skill level123456
Base Damage280336392448504560
HP Regen7590105120135150
Cooldown Time8s7.7s7.4s7.1s6.8s6.5s

skill 2

Resonance

  • Magic
  • Slow

Jinnar dashes forward, dealing 450 (+60%of MP) magic damage to nearby enemies and slowing them by 15% for 2 seconds. Each hero hit grants 75 (+8%of MP) HP recovery (halved for non-heroes). During this time, Jinnar gains 10% damage reduction and slow immunity. Using Force Orbs during the dash allows for a second dash.

Mana Cost
70
Skill level123456
Base Damage450510570630690750
Movement Speed Reduction15%18%21%24%27%30%
HP Regen7590105120135150
Damage Reduction Rate10%12%14%16%18%20%
Cooldown Time10s9.6s9.2s8.8s8.4s8s

ultimate

Exuberance

  • Magic
  • Area DMG

Jinnar summons a circle that repeatedly damages nearby enemies (hitting once every 0.5s, 10 times total), dealing 150 (+30%of MP) magic damage per tick. While the circle is active, Jinnar gains 15% damage reduction, plus an additional 5% for each nearby enemy hero, lasting 5s. Jinnar also speeds up by 100%, decaying over 2.5s.

Mana Cost
100
Skill level123
Base Damage150225300
Cooldown45s40s35s