Skills

Passive

Gut Punch

  • Magic
  • Daze

Each time Ormarr deals damage, he has a chance to stun the target for 0.75 seconds and deal additional magic damage equal to 4-8% (scales with hero level) of his current HP.

Skill 1

Unstoppable

  • Physical
  • Knock Away

Mana Cost40

Ormarr dashes forward and enhances his next normal attack within 3 seconds to deal 180 (+125% of AD) physical damage and knock the target into the air for 0.75 seconds.

Skill level123456
Base Damage180216252288324360
Cooldown8s7.7s7.4s7.1s6.8s6.5s

Skill 2

Swagger

  • Physical
  • Slow

Mana Cost30

Ormarr attacks the enemies within range in front of him, dealing 250 (+80% of AD) physical damage to enemies within range and slowing them by 30% for 1.5s. For each enemy hit, he gains 1 stack of a mark. After reaching 3 stacks, the cooldown is reset, and the next use is guaranteed to trigger his passive.

Skill level123456
Base Damage250300350400450500
Slow30%34%38%42%46%50%
Cooldown5s4.8s4.6s4.4s4.2s4s

3Ultimate

Walking Tall

  • Physical
  • Movement Speed

Mana Cost120

Ormarr swings his hammer continuously, each hit dealing 100 (+50% of AD) physical damage to nearby enemies. He recovers 2% of his max HP for each enemy hero hit.

His ultimate cannot be interrupted but can be affected by movement debuffs.

Skill level123
Base Damage100120140
Cooldown40s35s30s
Movement Speed Increase10%15%20%
  • Movement Speed Increase: Shown in RoV as “SPD UP”.
  • Cooldown: Shown in RoV as “คูลดาวน์”.

Change history

B54 07.23 HotfixRoV Update — July 23, 2026
  • AdjustmentUnstoppable

    Skill 1: Adjusted cooldown.

    Before
    7-0.4/LV
    After
    8-0.3/LV
  • AdjustmentUnstoppable

    Skill 1: Cooldown now begins after using the skill instead of after the enhanced attack.

  • BuffUnstoppable

    Skill 1: Increased empowerment duration.

    Before
    3
    After
    4
  • NewWalking Tall

    Ultimate: Added 10%+5%/LV movement speed and allows Skill 1 to be used during the ultimate.