
passive
Gut Punch
Each time Ormarr deals damage, he has a chance to stun the target for 0.75 seconds and deal additional magic damage equal to 4-8% (scales with hero level) of his current HP.

Heroes · ormarr
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passive
Each time Ormarr deals damage, he has a chance to stun the target for 0.75 seconds and deal additional magic damage equal to 4-8% (scales with hero level) of his current HP.

skill 1
Ormarr dashes forward and enhances his next normal attack within 3 seconds to deal 180 (+125% of AD) physical damage and knock the target into the air for 0.75 seconds.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 180 | 216 | 252 | 288 | 324 | 360 |
| Cooldown | 8s | 7.7s | 7.4s | 7.1s | 6.8s | 6.5s |

skill 2
Ormarr attacks the enemies within range in front of him, dealing 250 (+80% of AD) physical damage to enemies within range and slowing them by 30% for 1.5s. For each enemy hit, he gains 1 stack of a mark. After reaching 3 stacks, the cooldown is reset, and the next use is guaranteed to trigger his passive.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 250 | 300 | 350 | 400 | 450 | 500 |
| Slow % | 30% | 34% | 38% | 42% | 46% | 50% |
| Cooldown Time | 5s | 4.8s | 4.6s | 4.4s | 4.2s | 4s |

ultimate
Ormarr swings his hammer continuously, each hit dealing 100 (+50% of AD) physical damage to nearby enemies. He recovers 2% of his max HP for each enemy hero hit. His ultimate cannot be interrupted but can be affected by movement debuffs.
| Skill level | 1 | 2 | 3 |
|---|---|---|---|
| Base Damage | 100 | 120 | 140 |
| Cooldown | 40s | 35s | 30s |
| SPD UP | 10% | 15% | 20% |