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Ormarr

Heroes · ormarr

Ormarr

No description was available from the current verified source.

Class
Tank / Support
Lane
Support Lane
Good at
Control
Official ratings
  • Survivability4 / 54/5
  • Damage2 / 52/5
  • Function3 / 53/5
  • Difficulty2 / 52/5

Skills

passive

Gut Punch

  • Magic
  • Daze

Each time Ormarr deals damage, he has a chance to stun the target for 0.75 seconds and deal additional magic damage equal to 4-8% (scales with hero level) of his current HP.

skill 1

Unstoppable

  • Physical
  • Knock Away

Ormarr dashes forward and enhances his next normal attack within 3 seconds to deal 180 (+125% of AD) physical damage and knock the target into the air for 0.75 seconds.

Mana Cost
40
Skill level123456
Base Damage180216252288324360
Cooldown8s7.7s7.4s7.1s6.8s6.5s

skill 2

Swagger

  • Physical
  • Slow

Ormarr attacks the enemies within range in front of him, dealing 250 (+80% of AD) physical damage to enemies within range and slowing them by 30% for 1.5s. For each enemy hit, he gains 1 stack of a mark. After reaching 3 stacks, the cooldown is reset, and the next use is guaranteed to trigger his passive.

Mana Cost
30
Skill level123456
Base Damage250300350400450500
Slow %30%34%38%42%46%50%
Cooldown Time5s4.8s4.6s4.4s4.2s4s

ultimate

Walking Tall

  • Physical
  • Movement Speed

Ormarr swings his hammer continuously, each hit dealing 100 (+50% of AD) physical damage to nearby enemies. He recovers 2% of his max HP for each enemy hero hit. His ultimate cannot be interrupted but can be affected by movement debuffs.

Mana Cost
120
Skill level123
Base Damage100120140
Cooldown40s35s30s
SPD UP10%15%20%