
Passive
Life Armor
Skud's normal attacks deal an additional (+2% of max HP) (60% of AD) magic damage (additional damage cannot trigger critical hits) on enemies whose max HP is lower than his. Skud's max HP increases by 15%.

Passive
Skud's normal attacks deal an additional (+2% of max HP) (60% of AD) magic damage (additional damage cannot trigger critical hits) on enemies whose max HP is lower than his. Skud's max HP increases by 15%.

Skill 1
Cooldown8sMana Cost30
Skud dashes forward in the indicated direction, dealing 200 (+80% of AD) physical damage to enemies in his path. Skud gains 20% attack speed when he hits enemies, and his passive and skill 2's enhanced normal attacks' additional damage increases by 50% for 5s.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 200 | 240 | 280 | 320 | 360 | 400 |
| Attack Speed Bonus | 20% | 24% | 28% | 32% | 36% | 40% |

Skill 2
Cooldown10sMana Cost40
Skud gains movement speed bonus for 5s, reaching 40% after 3s and then diminishes, and his next normal attack is enhanced: dealing an additional 200 (+7% of max HP) (+100% of AD) magic damage (this normal attack cannot trigger critical hits) and slowing the enemy by 50% for 2s. When enemies are hit by the enhanced normal attack, the cooldown of skill 2 is reduced by 40%.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 200 | 240 | 280 | 320 | 360 | 400 |
| Move Speed Bonus | 40% | 44% | 48% | 52% | 56% | 60% |

3Ultimate
Mana Cost90
Skud charges briefly for 0.8 seconds (immune to control effects), then spins and hits all nearby enemies, dealing 400 (+120% of AD) physical damage, knocking them back for 1.5 seconds.
Passive: When his Ultimate is ready, killing creeps or jungle creeps will restore 4% max HP to himself.
| Skill level | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 40s | 35s | 30s |
| Base Damage | 400 | 600 | 800 |
| Max HP Regen | 4% | 6% | 8% |
Skud: HP 3563→3865 (+345.5→356.5/lv), AD 171→160 (+13.2→12/lv), armor/lv 26.4→22.5, range 3→2.5m. Passive adds 60-200+2% HP+25%AP magic and +10% HP. Skill 1 200-400+80% bonus AD, +20-40% AS, amplifies Passive/Skill2 50% for 5s, CD 8s, range 5.5→5m. Skill2 300-800+8%HP+100%AP, slow 30-60% 2s, basics reduce CD 50%. Ultimate 400-800+120%AD, 0.8s control-immune charge, heals 4%-8% HP from minions during 40~30s CD.