
passive
Life Armor
Skud's normal attacks deal an additional (+2%of max HP) (60%of AD) magic damage (additional damage cannot trigger critical hits) on enemies whose max HP is lower than his. Skud's max HP increases by 15%.

Heroes · skud
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passive
Skud's normal attacks deal an additional (+2%of max HP) (60%of AD) magic damage (additional damage cannot trigger critical hits) on enemies whose max HP is lower than his. Skud's max HP increases by 15%.

skill 1
Skud dashes forward in the indicated direction, dealing 200 (+80%of AD) physical damage to enemies in his path. Skud gains 20% attack speed when he hits enemies, and his passive and skill 2's enhanced normal attacks' additional damage increases by 50% for 5s.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 200 | 240 | 280 | 320 | 360 | 400 |
| Attack Speed increase | 20% | 24% | 28% | 32% | 36% | 40% |

skill 2
Skud gains movement speed bonus for 5s, reaching 40% after 3s and then diminishes, and his next normal attack is enhanced: dealing an additional 200 (+7%of max HP) (+100%of AD) magic damage (this normal attack cannot trigger critical hits) and slowing the enemy by 50% for 2s. When enemies are hit by the enhanced normal attack, the cooldown of skill 2 is reduced by 40%.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 200 | 240 | 280 | 320 | 360 | 400 |
| Slow | 40% | 44% | 48% | 52% | 56% | 60% |

ultimate
Skud charges briefly for 0.8 seconds (immune to control effects), then spins and hits all nearby enemies, dealing 400 (+120%of AD) physical damage, knocking them back for 1.5 seconds. Passive: When his Ultimate is ready, killing creeps or jungle creeps will restore 4% max HP to himself. Note: Super Armor — Immune to control effects except suppression for the duration.
| Skill level | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 40s | 35s | 30s |
| Base Damage | 400 | 600 | 800 |
| Max HP Regen | 4% | 6% | 8% |