Skills

Passive

Life Armor

  • Magic

Skud's normal attacks deal an additional (+2% of max HP) (60% of AD) magic damage (additional damage cannot trigger critical hits) on enemies whose max HP is lower than his. Skud's max HP increases by 15%.

Skill 1

Furious Charge

  • Physical
  • Movement

Cooldown8sMana Cost30

Skud dashes forward in the indicated direction, dealing 200 (+80% of AD) physical damage to enemies in his path. Skud gains 20% attack speed when he hits enemies, and his passive and skill 2's enhanced normal attacks' additional damage increases by 50% for 5s.

Skill level123456
Base Damage200240280320360400
Attack Speed Bonus20%24%28%32%36%40%
  • Attack Speed Bonus: Shown in RoV as “Attack Speed increase”.

Skill 2

Power Glove

  • Magic
  • Movement Speed

Cooldown10sMana Cost40

Skud gains movement speed bonus for 5s, reaching 40% after 3s and then diminishes, and his next normal attack is enhanced: dealing an additional 200 (+7% of max HP) (+100% of AD) magic damage (this normal attack cannot trigger critical hits) and slowing the enemy by 50% for 2s. When enemies are hit by the enhanced normal attack, the cooldown of skill 2 is reduced by 40%.

Skill level123456
Base Damage200240280320360400
Move Speed Bonus40%44%48%52%56%60%
  • Move Speed Bonus: Shown in RoV as “Slow”.

3Ultimate

Wild Beast Fury

  • Physical
  • Knock Back

Mana Cost90

Skud charges briefly for 0.8 seconds (immune to control effects), then spins and hits all nearby enemies, dealing 400 (+120% of AD) physical damage, knocking them back for 1.5 seconds.

Passive: When his Ultimate is ready, killing creeps or jungle creeps will restore 4% max HP to himself.

Note
Super Armor
Immune to control effects except suppression for the duration.
Skill level123
Cooldown40s35s30s
Base Damage400600800
Max HP Regen4%6%8%

Change history

Beta31RoV Update — Beta31
  • Adjustment

    Skud: HP 3563→3865 (+345.5→356.5/lv), AD 171→160 (+13.2→12/lv), armor/lv 26.4→22.5, range 3→2.5m. Passive adds 60-200+2% HP+25%AP magic and +10% HP. Skill 1 200-400+80% bonus AD, +20-40% AS, amplifies Passive/Skill2 50% for 5s, CD 8s, range 5.5→5m. Skill2 300-800+8%HP+100%AP, slow 30-60% 2s, basics reduce CD 50%. Ultimate 400-800+120%AD, 0.8s control-immune charge, heals 4%-8% HP from minions during 40~30s CD.