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Beta31

RoV Update — Beta31

Update date
27 Apr 2021
Source
ข้อมูลอัปเดตใหม่! "RoV มันส์ต้องห้า" ↗

Summary

Updates challenger skills/enchantments, items and combat systems, with extensive hero balance changes and fixes.

Hero changes

HeroesSkud
  • Adjustment

    Skud: HP 3563→3865 (+345.5→356.5/lv), AD 171→160 (+13.2→12/lv), armor/lv 26.4→22.5, range 3→2.5m. Passive adds 60-200+2% HP+25%AP magic and +10% HP. Skill 1 200-400+80% bonus AD, +20-40% AS, amplifies Passive/Skill2 50% for 5s, CD 8s, range 5.5→5m. Skill2 300-800+8%HP+100%AP, slow 30-60% 2s, basics reduce CD 50%. Ultimate 400-800+120%AD, 0.8s control-immune charge, heals 4%-8% HP from minions during 40~30s CD.

HeroesStuart
  • Adjustment

    The Joker (Stuart): Passive stores up to 5 bullets. Skill1 grants 2 on hero hit/1 otherwise and slows 30% for 2s; Ultimate hero hit grants 3. Enchanted Bullet 120+12/lv+0.6AD → 3% current HP (+1% every 2 levels)+0.4AD. Removed Passive slow; slow 50%-90% → fixed 50%, duration 1→2s.

HeroesAnnette
  • Adjustment

    Annette: Passive every 20s (+15% move while inactive), basic hits reduce 1s; trigger HP <70%/3m/275+25lv+0.3AP → <85%/4m/225+20lv+0.6AP, max 2 heroes. Skill1 center reduces 1s up to 4, damage 2%→1% HP. Skill2 shield 300~600+0.5AP→750~1500+1AP. Ultimate recast after 2s, refunds 30% CD if unused, speeds Passive 5x, removes CC; move/AS 40%/30-50%→move20%+shield50-100; cast 6→4.5m, radius3.5→4.25m, duration2.5→2s, 1→0.75s, damage400~800+0.5AP→300~600+0.5AP.

HeroesQi
  • Adjustment

    Qi: +0.066s pre-cast, basic range -0.5m, max 4 basic stacks, improved skill targeting. Passive 0.4AD→30+5/lv+0.25AD, heal120+30/lv→100+25/lv, shield50+10/lv→30+5/lv. Skill1 speed17→15m/s, damage240-490+0.85AD→300-675+0.55AD. Skill2 final hit slows50% 1s; damage90-180+0.4AD→120-270+0.25AD; shield reduction20+8/lv→15+5/lv. Ultimate follow-up after 3s on hit/immediate on wall; collision with another hero knocks 0.5s; first damage240-480+0.6AD→300-600+0.45AD, wall80-160+0.2AD→100-200+0.1AD, second160-320+0.4AD→200-400+0.25AD.

HeroesDirak
  • Adjustment

    Dirak Skill2 can hit each enemy at most once; meteor damage 100+20/lv+0.25AP → 200+40/lv+0.5AP; stun 0.4 → 0.5 seconds.

HeroesTulen
  • Buff

    Tulen Skill1 damage per hit 450+60/lv+0.78AP → 500+70/lv+0.75AP.

HeroesWiro
  • Buff

    Wiro: Passive no longer reduces defenses when activated; Ultimate CD 60-5/lv → 50-5/lv.

HeroesRoxie
  • Nerf

    Roxie Skill2 shield 200+80/lv+10% max HP → 100+60/lv+8% max HP.

HeroesVeera
  • Adjustment

    Veera Skill1 CD 7→6; Skill2 CD 10-0.6/lv → 12-0.6/lv.

HeroesAiri
  • Nerf

    Airi Passive true damage 150% → 136% (+1%/lv); Ultimate CD 40 → 60-10/lv.

HeroesMoren
  • Adjustment

    Moren Passive fixed lifesteal duration 1→1.5s. Skill1 damage25+95%AD→50+5/lv+70%AD. Skill2 slow30%→50%, duration2→1s.

HeroesChaugnar
  • Bug fix

    Chaugnar Ultimate: fixed missing effect; allies gain 20% movement speed for 1s.

HeroesLorion
  • Bug fix

    Lorion Passive: fixed electric orb ticking too quickly, 0.5→0.75s per hit.

HeroesNakroth
  • Bug fix

    Nakroth: fixed control immunity persisting after Ultimate ended.

HeroesPaine
  • Bug fix

    Paine Ultimate: fixed landing and path magic damage exceeding the intended 50%.

HeroesVeres
  • Adjustment

    Veres Skill1/2 slow 30%~50%→50%. Ultimate dash speed 37.5→25m/s, recovery -0.2s and aim timing faster by 0.133s.

HeroesMurad
  • Buff

    Murad Passive stack duration 3.5→5s. Skill1 fixed shadow/position mismatch and mana 80→60.

HeroesHayate
  • Adjustment

    Hayate Skill1 projectiles now stop firing when controlled.

HeroesZill
  • Bug fix

    Zill Skill1: fixed dealing only partial damage at maximum range.

HeroesSinestrea
  • Adjustment

    Sinestrea Skill1 empowered basic: moves behind the enemy → in front.

HeroesKriknak
  • Adjustment

    Kriknak Skill1 pre-cast -0.066s. Skill2 pre-cast -0.133s, speed15→20m/s, hero-hit heal250+50/lv+1.2 bonusAD→90+40/lv+0.9 bonusAD. Ultimate second movement adds 0.2s charge.

HeroesSlimz
  • Adjustment

    Slimz Skill2 movement speed 10→15m/s; post-cast delay -0.133s; fixed Skill2 making Skill1 cast faster.

HeroesFlorentino
  • Bug fix

    Florentino Skill1 fixed flower positions after interruption; Skill2 fixed slow scaling with level.

HeroesZanis
  • Adjustment

    Zanis Skill1 movement80%→50%, duration2→3s. Skill2 attack speed100%+20/lv→200%. Ultimate post-cast -0.133s, landing point in front of target→target position.

HeroesTaara
  • Buff

    Taara Ultimate duration 6+1/lv→5+1/lv; HP regeneration per second 6%→8%.

HeroesIshar
  • Adjustment

    Ishar Skill1 removed mushroom damage after2.5s and adds 20% bonus magic damage vs normal Skill1. Skill2 removed 30% slow 0.5s after landing. Ultimate targets that Flicker out remain slowed 50% for 2s.

HeroesKrizzix
  • Buff

    Krizzix Skill2 no longer has an activation delay.

Item changes

ItemsBoomstick
  • Adjustment

    Boomstick: price 2000 → 1800; AP 240 → 200; added 5% movement speed.

ItemsBerith's Agony
  • Adjustment

    Berith's Agony: price 2120 → 1800; AP 140 → 120; armor 225 → 200.

Gameplay & system fixes

Gameplay & system fixesChallenger skills and enchantment
  • Adjustment

    Dazed: stun 0.75s, slow 20%, reduce armor 28+(2×level) and magic defense 14+(1×level) for 2.5s. Roar: 25% resistance, +10% attack, heal 2% HP/s for 6s. Disturb disables enemy tower 4s +0.5 per 3 levels or protects allied tower/fires 2 shots for 4s. Explosive Shield at 4 stacks deals 2% max-HP magic damage within 4m, heals 7% +3% per hero, 10s cooldown.

Gameplay & system fixesTower damage
  • Bug fix

    Fixed tower damage resetting incorrectly.

Gameplay & system fixesSkill pre-casting
  • Buff

    Skills can be aimed/queued while the hero is controlled.

Gameplay & system fixesHero energy regeneration
  • Adjustment

    Hayate, Paine, Raz, Florentino and Iggy: energy regeneration changes from continuously timed ticks to starting its timer only when energy is not full.