Skills

Passive

Eternal

  • Magic
  • Heal

When Lorion's skill 2 and skill 3 hit a target, his projectile will be activated.

When the projectile is inside of Lorion, it deals damage to all targets within range every 0.75 seconds for 4 seconds. It deals 155 (each level +30) (+35% of MP) magic damage. The projectile also restores 50 (Each level +12) (+10% of MP) HP to Lorion (Apply only 1/2 of the restore effect on non-hero targets).

When the projectile is outside of Lorion, it only deals 50% damage to a single target within range with the lowest HP every 0.75 seconds for 4 seconds, and does not restore HP to Lorion.

Skill 1

Here's What I Think

  • Magic
  • Slow

Mana Cost60

Lorion moves his Dark Orb to target location (can be cast twice). The third cast will return the orb to Lorion. Whenever the Dark Orb moves, it deals 240 (+36% of MP) magic damage to all units in its path (The subsequent damage of continuous hits within 1 second will be reduced by 50%). After the second cast, when the orb reaches the end of its path, it will create a surge of dark energy between its starting and ending point, dealing 250 (+38% of MP) magic damage and slowing all units in its path by 30% for 1.5 seconds. The Dark Orb will automatically teleport back to Lorion's location if it is too far away, resetting its cooldown by 50% at stage 2 and 25% at stage 1.

Skill level123456
Magic Damage240288336384432480
Continuous magic damage250300350400450500
Cooldown6s5.6s5.2s4.8s4.4s4s
  • Cooldown: Shown in RoV as “คูลดาวน์”.

Skill 2 · Stage 1

Darkness Falls

  • Magic
  • Movement

Cooldown4sMana Cost70

When the projectile is outside Lorion, he flies towards the projectile and gains super armor and 50% damage reduction. He then lands and deals 300 (+45% of MP) magic damage to enemies within range. Lorion stocks a charge of the skill for every 16-12s. Up to 2 charges can be stocked.

(Cooldown reduction counts towards charging time)

Each successful hit with Skill 2 reduces the charging time by 30%.

Skill level123456
Magic Damage300350400450500550
Charge Time16s15.2s14.4s13.6s12.8s12s

Skill 2 · Stage 2

Darkness Falls

  • Magic
  • Area DMG

Cooldown4sMana Cost70

When the projectile is inside him, Lorion deals 300 (+45% of MP) magic damage to nearby enemies and activates the projectile immediately. Skill 2 reduces the charging time by 30% when it hits a target.

Skill level123456
Magic Damage300350400450500550
Charge Time16s15.2s14.4s13.6s12.8s12s

3Ultimate

Starry Night

  • Magic
  • Control

Mana Cost125

After a 2s delay, the projectile explodes at its current location, dealing 700 (+75% of MP) magic damage to nearby enemies and levitating them for 1.25s (unaffected by resistance).

Using the ultimate will refresh the cooldown of skill 1.

50% of the cooldown is refunded if the ultimate misses the enemy hero.

Note
Levitate
The target is unable to move, use skills, or perform normal attacks, and is unaffected by attributes that reduce control duration
Skill level123
Magic Damage7008501000
Cooldown55s50s45s

Change history

Beta49RoV Update — Beta49
  • Adjustment

    Lorion: Skill 2 hits reduce charge time by 30%, it can be used without hitting a unit, and base charge changed from 15-1/lv to 16-0.8/lv. Ultimate cooldown changed from 45-5/Lv to 50-5/Lv, refunds 50% when no hero is hit, and refreshes Skill 1 on use.

Beta30RoV Update — Beta30
  • Adjustment

    Lorion can cast Skill2/Ultimate during Skill1. Skill2 with orb on self can cast only when an enemy is in range.