← All updatesBeta49
RoV Update — Beta49
- Update date
- 23 Apr 2025
01
Summary
Beta49 adds Treasure Dragon, Tower Shield, and Heino; updates combat controls and eight heroes; and fixes gameplay bugs.
02
Hero changes
HeroesHeinoNew
Added Heino with ranged and melee forms; melee hits mark for 7 seconds. Skill 1 reduces cooldown by 0.2 seconds per marked hit up to 1 second; ranged form's second projectile deals 75%, reduced to 50% on the same target, while melee slows for 2 seconds and heals up to 3 times. Skill 2 dashes and changes form based on nearby enemies; ranged gains 25% movement speed per enemy up to 50%, doubled on a form change, while melee gains defenses, healing, and max-HP capacity with the same scaling. The Ultimate waits 1.5 seconds, hits up to 5 heroes, and rewinds to the last ranged Skill 2 mark with damage reduction, healing, control immunity, a 5-second allied-tower rewind, and up to 2x healing.
HeroesLorionAdjustment
Lorion: Skill 2 hits reduce charge time by 30%, it can be used without hitting a unit, and base charge changed from 15-1/lv to 16-0.8/lv. Ultimate cooldown changed from 45-5/Lv to 50-5/Lv, refunds 50% when no hero is hit, and refreshes Skill 1 on use.
HeroesZephys
HeroesHelenAdjustment
Helen: Passive grants 70% movement speed for 2 seconds and heals 200+50%AP each second when damaged, every 10 seconds. Skill 1 has a 9-second cooldown, grants 40% movement speed, and heals every 0.5 seconds for 80+16/lv+30%AP over 3 seconds, halved for non-heroes. Skill 2 has a 10-0.4/lv cooldown, deals 200+40/lv+40%AP with a 0.75-second stun, bounces 6 times, and can hit the same target twice with the second at 25%. Ultimate cooldown is 55-5/lv; it heals the lowest-HP hero every 0.5 seconds for 100+50/lv+50%AP over 5 seconds and grants 200+100/lv+30%AP armor and magic defense.
Bug fix
Helen: Fixed tower attacks not triggering the passive.
HeroesMingAdjustment
Ming: Every 5 seconds the next basic deals 240+15/Lv+40%AP magic damage, heals an ally for the same amount and self for 4% bonus HP, halved on non-heroes. Skill 1 has a 3-second cooldown and 50+5lv mana cost; its ally link grants 20+4lv+10%AP main attack and 10+2lv% attack speed, damages enemies for 30lv+20%AP every 0.5 seconds, and passively grants 30+6lv AD, 75+15lv AP, and 7.5+1.5lv% movement speed. Skill 2 has the same cooldown/cost, lowers enemy defenses by 15+2lv%, deals 30lv+20%AP every 0.5 seconds, passively grants 15+3lv% defenses, and reveals. The Ultimate has a 40-5lv cooldown and 120+20lv mana cost; after 0.75 seconds it deals true damage or heals, costing 800+150%AP+400lv HP with one target or transferring the same with two, and dead links refund 70% cooldown and restore lost HP over 5 seconds.
HeroesDextraAdjustment
Dextra: Hits grant 4% attack speed plus 1% every 3 levels for 5 seconds, hero hits grant 2 stacks, up to 16; at cap basics and skills add 60+12 per level true damage. Skill 1 has an 8-0.4/Lv cooldown, clears slows, empowers the next basic for 150+100% bonus AD+30lv with a 50% 1-second slow, grants control immunity and 50 movement speed every 0.5 seconds up to 6 times, deals 50+25% bonus AD+10lv on collisions, and grants speed for 3 seconds at the end. Skill 2 has an 8-0.4/Lv cooldown and three 100+25% bonus AD+20lv hits with a pull, healing 2% max HP per unit or 3% per hero. The Ultimate has an 80-10/Lv cooldown, clears control, prevents damage for 2.5 seconds, converts 20% damage to healing, and auto-triggers on lethal damage if ready.
HeroesIlumia
HeroesYorn
HeroesRyoma
HeroesBillow
HeroesFennik
HeroesKeera
HeroesAya
HeroesButterfly
HeroesThorne
HeroesEnzo03
Gameplay & system fixes
Gameplay & system fixesTreasure Dragon and Tower Shield
New
Added Treasure Dragon, spawning once at 30 seconds with 3000 HP, 0 ATK/MATK, 180 DEF/MDEF, 30 gold/EXP, and 90 shared bonus gold that scales over time. Removed the first-4-minute tower damage reduction and added Tower Shield: at 75%, 50%, and 25% outer-tower HP, nearby allies share 100 gold and the tower gains a 60-second shield.
Gameplay & system fixesCombat controls
Adjustment
Rejuvenate heal stacks are now separate from other Active items and no longer reset when replaced, though accumulation duration still resets. Finger-position skill wheels now anchor at the touch point; hero-lock movement is clearer and smoother, with fast dragging briefly prioritizing enemy heroes; pressing the gap between skill icons uses the nearest skill; minion and tower attack buttons are disabled during basic-attack target lock; and moving basic attacks while chasing are more stable.
Gameplay & system fixesNature's Rage
Gameplay & system fixesSentry Hawk and Crawl Crab