All heroes
Enzo

Heroes · enzo

Enzo

No description was available from the current verified source.

Class
Assassin / Support
Lane
Jungle / Support Lane
Good at
Mobility
Official ratings
  • Survivability2 / 52/5
  • Damage3 / 53/5
  • Function2 / 52/5
  • Difficulty5 / 55/5

Skills

passive

Crusade

  • Physical
  • Damage

Enzo deals 100%of AD physical damage to nearby enemies and 25% more damage to distant enemies. When he hits distant enemies, he accelerates for a brief moment (The specific effect is affected by the level of skill 1).

skill 1

Amputate

  • Movement
  • Damage

Enzo moves a certain distance rapidly, his next normal attack deals (+3% of the target's max HP) (increases by 0.05% for every 10 additional attack damage) physical damage (max damage to wildlings: 500) for 4s. When skill 2 is in effect, using skill 1 will pull the target hit by skill 2 a short distance in the direction Enzo is moving. If his normal attack hits a distant enemy, it will decrease the enemy's movement speed by 10% and increase Enzo's movement speed by 10%.

Mana Cost
50
Skill level123456
Cooldown5s4.8s4.6s4.4s4.2s4s
Movespeed Bonus10%12%14%16%18%20%
Slow10%12%14%16%18%20%

skill 2

Judgment

  • Physical
  • Damage

Enzo charges up and flings his weapon, dealing 250 (+120%of bonus AD) physical damage to enemies in its path. The first target hit by the weapon when Enzo retrieves it is inflicted with a mark. The longer Enzo charges up, the further his weapon travels, up to 4s, during which Enzo gains 30% movement speed. If Enzo cancels the charging, 50% of the cooldown time is refunded. When Enzo fights enemy inflicted with a mark, he gains 10% damage and takes 10% less damage. Mark activates the second phase of the skill when it is in effect.

Mana Cost
70
Skill level123456
Base Damage250300350400450500
Cooldown10s9.6s9.2s8.8s8.4s8s
Damage Bonus10%11%12%13%14%15%
Damage Reduction10%11%12%13%14%15%
Rebate Percentage40%46%52%58%64%70%

skill 2 · variant 1

Judgment

  • Physical
  • Control

After marking a target, Enzo recast the skill to fling the target behind him, dealing 250 (+120%of bonus AD) physical damage. The mark will then be removed. When Enzo enters combat with the marked target, he gains 10% damage and reduces the target's damage against him by 10%. When a marked target dies or gets marked by Decapitate, skill 2's cooldown is reduced by 40%.

Mana Cost
0
Skill level123456
Base Damage250300350400450500
Cooldown10s9.6s9.2s8.8s8.4s8s
Damage Bonus10%11%12%13%14%15%
Damage Reduction10%11%12%13%14%15%

ultimate

Decapitate

  • Physical
  • Movement

Enzo leaps behind the target of his skill 2, dealing 320 (+180%of bonus AD) physical damage to enemies in his path. For distant targets, he moves forward along the chain for a certain distance. When there is no marked target, Enzo raids in front of the target, dealing 100 (+50%of bonus AD) physical damage and inflicts a mark. Enzo reduces damage taken by 50% while moving. When Enzo gets an assist or a kill, his attack speed increases by 50% and his movement speed increases by 60% for 5s (diminishes over time). Enzo can store 3 charges of Decapitate, restoring 1 charge every 6s.

Cooldown
2s
Mana Cost
35
Skill level123
Base Damage320480640
Storage interval6s5.5s5s