Skills

Passive

Crusade

  • Physical
  • Damage

Enzo deals 100% of AD physical damage to nearby enemies and 25% more damage to distant enemies. When he hits distant enemies, he accelerates for a brief moment (The specific effect is affected by the level of skill 1).

Skill 1

Amputate

  • Movement
  • Damage

Mana Cost50

Enzo moves a certain distance rapidly, his next normal attack deals (+3% of the target's max HP) (increases by 0.05% for every 10 additional attack damage) physical damage (max damage to wildlings: 500) for 4s. When skill 2 is in effect, using skill 1 will pull the target hit by skill 2 a short distance in the direction Enzo is moving. If his normal attack hits a distant enemy, it will decrease the enemy's movement speed by 10% and increase Enzo's movement speed by 10%.

Skill level123456
Cooldown5s4.8s4.6s4.4s4.2s4s
Movement Speed Bonus10%12%14%16%18%20%
Slow10%12%14%16%18%20%

Skill 2 · Stage 1

Judgment

  • Physical
  • Damage

Mana Cost70

Enzo charges up and flings his weapon, dealing 250 (+120% of bonus AD) physical damage to enemies in its path. The first target hit by the weapon when Enzo retrieves it is inflicted with a mark. The longer Enzo charges up, the further his weapon travels, up to 4s, during which Enzo gains 30% movement speed. If Enzo cancels the charging, 50% of the cooldown time is refunded.

When Enzo fights enemy inflicted with a mark, he gains 10% damage and takes 10% less damage.

Mark activates the second phase of the skill when it is in effect.

Skill level123456
Base Damage250300350400450500
Cooldown10s9.6s9.2s8.8s8.4s8s
Bonus Damage10%11%12%13%14%15%
Damage Reduction10%11%12%13%14%15%
Rebate Percentage40%46%52%58%64%70%

3Ultimate

Decapitate

  • Physical
  • Movement

Cooldown2sMana Cost35

Enzo leaps behind the target of his skill 2, dealing 320 (+180% of bonus AD) physical damage to enemies in his path. For distant targets, he moves forward along the chain for a certain distance.

When there is no marked target, Enzo raids in front of the target, dealing 100 (+50% of bonus AD) physical damage and inflicts a mark.

Enzo reduces damage taken by 50% while moving.

When Enzo gets an assist or a kill, his attack speed increases by 50% and his movement speed increases by 60% for 5s (diminishes over time).

Enzo can store 3 charges of Decapitate, restoring 1 charge every 6s.

Skill level123
Base Damage320480640
Charge CD6s5.5s5s
  • Charge CD: Shown in RoV as “Storage interval”.

Skill 2 · Stage 2

Judgment

  • Physical
  • Control

Mana Cost0

After marking a target, Enzo recast the skill to fling the target behind him, dealing 250 (+120% of bonus AD) physical damage. The mark will then be removed. When Enzo enters combat with the marked target, he gains 10% damage and reduces the target's damage against him by 10%.

When a marked target dies or gets marked by Decapitate, skill 2's cooldown is reduced by 40%.

Skill level123456
Base Damage250300350400450500
Cooldown10s9.6s9.2s8.8s8.4s8s
Bonus Damage10%11%12%13%14%15%
Damage Reduction10%11%12%13%14%15%
Cooldown Reduction40%46%52%58%64%70%
  • Cooldown: Shown in RoV as “คูลดาวน์”.
  • Cooldown Reduction: Shown in RoV as “อัตราส่วนการคืน”.

Change history

Beta47RoV Update — Beta47
  • Adjustment

    Enzo: The chain deals 100% physical damage nearby; distant hits deal 35% more and grant movement speed. Skill 1 has a 5-0.2/Lv cooldown, dashes, and empowers the next basic for +4% target max HP, capped at 500 on monsters for 4 seconds; it pulls Skill 2 targets and distant basics slow/grant 10+4/Lv% speed. Skill 2 has a 10-0.4/Lv cooldown, charges up to 4 seconds, deals 250+50/Lv+150% bonus AD, marks and can throw the first target, grants 30% movement while spinning, refunds 50% on cancel, grants 10+1/Lv% damage dealt/reduction versus the target, and target death refunds 40+8/Lv%. The Ultimate has a 2-0.25/Lv cooldown and 6-0.5/Lv charge time; it dashes to a marked target for 350+175/Lv+200% bonus AD or an unmarked target for 100+50/Lv+50% bonus AD and marks them, grants 50% damage reduction while moving, and takedowns grant 50% attack and 60% movement speed decaying over 5 seconds; one charge every 6 seconds, maximum 3.

  • Bug fix

    Enzo: Fixed Skill 2 stuns a thrown target for 0.55 seconds.