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Thorne

Heroes · thorne

Thorne

No description was available from the current verified source.

Class
Marksman
Lane
Slayer Lane / Dragon Lane
Good at
Harass
Official ratings
  • Survivability2 / 52/5
  • Damage4 / 54/5
  • Function2 / 52/5
  • Difficulty2 / 52/5

Skills

passive

Ready

  • Damage

Thorne's skills do not benefit from cooldown reductions. Every 1% of cooldown reduction increases his attack damage by 4.Thorne's normal attack is only affected by 85% AD bonus.

skill 1

Magic Bullet

  • Special
  • Damage

Thorne loads 1 of 3 types of bullets, up to 3 bullets when fully loaded, enhancing the next normal attacks, Bullet 1/2/3 respectively costs 0/20/40 energy. If Thorne refrains from attacking or whenever the energy runs out, the energy will fully restore (up to 200 energy) after 6s. Purple: Deals 3/4.5/6% of the target's max HP in magic damage (increases by 0.5/0.75/1% for every 100 additional attack damage), and cannot trigger critical hits. Deals 30/45/60 (+10/15/20 per level) (+20/30/40% physical attack bonus) magic damage to non-hero units. Yellow: Slows the target by 30/45/60% for 0.5/0.75/1s. Blue: Deals physical damage equal to 85% physical attack bonus to the target and all enemies within a radius of 2.5/3.5/4.5m (does not trigger critical hits on secondary targets). Gaining a kill or an assist reduces the cooldown of skill 2 by 50%. Cancelling the skill removes all loaded bullets.

Cooldown
0s
Mana Cost
0
Skill level123456
Cooldown Reduction50%60%70%80%90%100%

skill 2

Excite

  • Movement
  • Special

Thorne quickly moves in the indicated direction, restoring all energy (If he has no ammo, the previous ammo sequence will be restored). His next normal attack within 3s is enhanced, and it does not cost energy. Purple: Deals true damage equal to 3/4.5/6% of the target's max HP (increases by 0.5/0.75/1% for every 100 additional attack damage) and cannot trigger critical hits. Deals 30/45/60 (+10/15/20 per level) (+20/30/40% physical attack bonus) true damage to non-hero units. Yellow: stuns the target for 0.5/0.75/1s. Blue: Deals physical damage to the target and all enemies within a 3/4.5/6m radius, equal to 170% physical attack bonus physical damage (secondary targets take damage equal to 85% physical attack bonus, and cannot trigger critical hits). When casting, each 40 energy remaining reduces the cooldown time of skill 2 by 0.5s.

Mana Cost
0
Skill level123456
Cooldown12s11.2s10.4s9.6s8.8s8s

ultimate

Mass Annihilation

  • Physical
  • Area DMG

Thorne uses demonic energies to accumulate energy, dealing 300 (+125% of AD) physical damage after 1 second to enemies in range of a huge rectangle. Enemies in the center of this area will take double damage.

Mana Cost
0
Skill level123
Cooldown40s35s30s
Base Damage300450600