Skills

Passive

Sonicboom

  • Magic
  • Slow

Every time The Flash moves 4 meters, he will receive one stack of speed force.

Upon reaching 10 stacks, The Flash will activate the speed force, strengthening his next normal attack while dashing forward. He also temporarily reduces his target's movement speed by 50% for 0.5 seconds, and deals additional 200 (+40% of MP) magic damage. When he hits his target, he gains a shield of 300 (+75% of MP) for 3 seconds.

Skill 1

Super Speed

  • Magic
  • Movement

Mana Cost65

After a short charge up, The Flash dashes forward (accompanied by the Iron Body effect), dealing 200 (+40% of MP) magic damage to all enemies in his path. The Flash can cancel the dash by using another skill.

When The Flash reaches his destination, he can activate the skill again to return to where he started, dealing 200 (+40% of MP) magic damage. Enemies damaged by the initial dash are dealt an additional 300 (+75% of MP) magic damage.

Skill level123456
Base Damage200220240260280300
Bonus Damage300360420480540600
Cooldown9s8.4s7.8s7.2s6.6s6s
  • Bonus Damage: Shown in RoV as “Damage Bonus”.
  • Cooldown: Shown in RoV as “คูลดาวน์”.

Skill 2

Mach Punch

  • Magic
  • Movement Speed

Cooldown5sMana Cost55

The Flash channels his Speed Force and punches the enemy in front 5 times within 0.8 seconds, each dealing 125 (+20% of MP) magic damage, the damage is increased by 10% in each hit, and an additional 30% damage is caused to the jungle creeps. When his last punch hits an enemy, his movement speed is increased by 40% for 2 seconds.

Skill level123456
Base Damage125150175200225250

3Ultimate

Cyclone

  • Magic
  • Control

Mana Cost100

The Flash takes off in a circle and creates a cyclone, dealing 80 (+10% of MP) magic damage to surrounding enemies for 2 seconds. While he is generating the Cyclone, The Flash cannot be targeted by skills and can move the Cyclone's position at 30% of his movement speed. 2 seconds later when The Flash stops, the vacuum from the Cyclone pulls in surrounding enemies, dazing them for 1 second (+50% slow down for 0.5 seconds) and dealing 500 (+70% of MP) magic damage.

Skill level123
Base Damage80120160
Vacuum Damage5007501000
Cooldown50s45s40s

Change history

Beta30RoV Update — Beta30
  • Adjustment

    The Flash Skill2: instead of final hit 2x, hits from the second gain10% each; damage125+25/lv+0.25AP→125+25/lv+0.2AP; CD6.5-0.3/lv→5.