Skills

Passive

Good luck

  • Heal

Every 5s, the next normal attack deals 225 (+40% magic bonus) magic damage. Also, it aids the linked teammates, restoring 225 (+40% magic bonus) HP. You also restore an additional (+4% of max HP) HP. If a non-hero unit is hit, it only restores 1/2 HP of that amount.

Skill 1

Flexibility

  • Buff
  • Magic

Cooldown3sMana Cost50

Throw a instrument to connect with allies. If it misses the target, it will automatically link to an ally within range. Increases the target's 20 (+10% of MP) adaptive attributes (1 adaptive attribute = 1 physical attack or 2 ability power) and 10%-20% attack speed.

Enemies who touch the chain will take 30 (+25% of MP) magic damage every 0.5s.

Passive: Increases self's physical attack by 30, ability power by 75, and movement speed by 7%.

Skill level123456
Base Damage303642485460
Adaptive attribute Increase202428323640
Magic Damage303642485460
Ability Power Increase7590105120135150
Movement Speed Bonus7.5%9%10.5%12%13.5%15%
  • Adaptive attribute Increase: Shown in RoV as “Adaptive attribute”.
  • Magic Damage: Shown in RoV as “Your attack damage”.
  • Ability Power Increase: Shown in RoV as “Your ability power”.

Skill 2

Endurability

  • Debuff
  • Magic

Cooldown3sMana Cost50

Launches a instrument that links to an enemy. If it misses the target, it will automatically link to an enemy hero within range, reducing their 10% armor and magic defense.

Enemies who touch the chain will take 30 (+25% of MP) magic damage every 0.5s.

Passive: Increases 15% of your armor and magic defense.

Enemies linked by the Soul Chain will be revealed.

Skill level123456
Base Damage303642485460
Attack Speed Bonus10%12%14%16%18%20%
Defense increased15%18%21%24%27%30%
  • Attack Speed Bonus: Shown in RoV as “Defense decreased”.

3Ultimate

Longevity

  • True
  • Heal

Mana Cost120

After 0.75s of channelling, Ming casts true damage to the enemy and restores the ally linked to the instrument.

If the instrument is linked to a target, Ming spends his own 600 (+125% of MP) HP to deal the equal amount of true damage to the linked enemy or restore the equal amount of HP to the linked ally.

If the instrument is linked to 2 targets, Ming drains 600 (+125% of MP) HP from enemies and transfers them to allies.

If the targets die before Ming complete channelling, 70% of the cooldown time is refunded. The HP spent is restored in 5s.

Skill level123
Base Damage6009001200
Cooldown40s35s30s

Change history

Beta49RoV Update — Beta49
  • Adjustment

    Ming: Every 5 seconds the next basic deals 240+15/Lv+40%AP magic damage, heals an ally for the same amount and self for 4% bonus HP, halved on non-heroes. Skill 1 has a 3-second cooldown and 50+5lv mana cost; its ally link grants 20+4lv+10%AP main attack and 10+2lv% attack speed, damages enemies for 30lv+20%AP every 0.5 seconds, and passively grants 30+6lv AD, 75+15lv AP, and 7.5+1.5lv% movement speed. Skill 2 has the same cooldown/cost, lowers enemy defenses by 15+2lv%, deals 30lv+20%AP every 0.5 seconds, passively grants 15+3lv% defenses, and reveals. The Ultimate has a 40-5lv cooldown and 120+20lv mana cost; after 0.75 seconds it deals true damage or heals, costing 800+150%AP+400lv HP with one target or transferring the same with two, and dead links refund 70% cooldown and restore lost HP over 5 seconds.

November 2023 UpdateRoV Update — November 2023
  • New

    Added Ming: every 5 seconds, the next basic attack deals bonus magic damage and draws a life orb that heals Ming and a nearby ally. Skill 1 links a target, raising an ally's or Ming's stats, or lowering an enemy's stats and dealing damage; linked enemies are revealed for 1 second. Skill 2 switches the link to a defense state that raises or lowers armor and magic defense. The Ultimate deals true damage to an enemy or heals an ally while Ming loses the same HP, capped at current HP and restored later; out of combat, that lost HP is restored each second.