Skills

Passive

212 Pinnacle

  • Magic
  • Resurrect

When Wiro takes fatal damage, 60% of his HP is instantly restored and he becomes immobilized and immune to control effects for the next 4.5 seconds.

During this period, 3 insignias appear around him, and teammates coming in contact with the insignias restore 10% of both theirs and Wiro's HP.

After all insignias have been activated or at the end of the period, Wiro howls, dealing 150 (+100% of AD) magic damage to nearby enemies and reduces their movement speed. He also gains 50% attack speed and 30% movement speed for 5 seconds (internal cooldown of 120 seconds).

When Wiro reaches a new level, his physical and magic defense increase further (loses effect when on cooldown).

Note
Super armor
Immune to control effects except suppression for the duration.
Prohibit
Cannot move, use skills, or perform normal attacks.

Skill 1

212 Pummel

  • Physical
  • Knock Away

Mana Cost60

Wiro resets his normal attack and empowers his next 3 normal attacks with increased range. The first 2 deal 100 (+15% of AD) (+2% of max HP) bonus physical damage; the third deals 100 (+15% of AD) (+4% of max HP) physical damage and knocks the target up for 0.75 seconds. An empowered normal attack that hits a hero restores 70 (+14 per skill level) (+1.5% of bonus HP) HP.

Updated in RoV Update — August 27, 2026

HP Regen
70 (+14/LV) (+1.5% โบนัสพลังชีวิต)
Skill level123456
Base Damage100140180220260300
Cooldown7.5s7.2s6.9s6.6s6.3s6s
  • HP Regen: Value in “RoV Update — August 27, 2026” (2026-08-27).

Skill 2

Tornado Fist

  • Physical
  • Knock Back

Mana Cost80

Wiro charges towards the target direction, dealing 100 (+40% of AD) physical damage to enemies and knocking them back. Each Hero hit increases his attack speed by 25% for 5 seconds. This buff stacks up to 2 times.

Skill level123456
Base Damage100130160190220250
Cooldown10s9.6s9.2s8.8s8.4s8s

3Ultimate

Sunray Fist

  • Physical
  • Knock Away

Mana Cost120

Wiro charges for a short period of time (during which he can move, and 80% of the cooldown is returned if the ability is cancelled) then smashes his axe into the ground, dealing 300 (+150% of AD) physical damage to enemies nearby and knocking them in the air for 1 second. The longer the charging time, the larger the range and higher the damage, up to a maximum of 1000 (+150% of AD) physical damage. Each enemy that gets knocked into the air deals an additional 50% physical damage to other nearby enemies when they land.

Passive: After learning this skill, Wiro's skills and enhanced normal attacks deal additional 38 (+25% of AD) magic damage to nearby enemies and buildings for 3 seconds.

Note
Super armor
Immune to control effects except suppression for the duration.
Skill level123
Base Damage300375450
Cooldown50s45s40s
Attack AOE DPS384246
  • Attack AOE DPS: Shown in RoV as “Continuous Damage”.

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