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Beta38

RoV Update — Beta38 (September 28, 2022)

Update date
28 Sep 2022
Source
อัปเดตใหม่ 28-09-2565 ↗

Summary

Updates the battlefield and jungle/support items, adds Teeri, and fixes gameplay bugs.

Hero changes

HeroesTeeri
  • New

    Added Teeri: after 1 basic attack or hitting multiple units 3 times with skills, the next basic is empowered for 3s. Skill 1 fires stacking shots and slows for 1s; Skill 2 grants movement speed and piercing basics that pass stacks onward; the Ultimate throws a returning weapon whose return damage scales with units hit.

HeroesZip
  • Bug fix

    Zip: fixed Skill 1 applying its status to invulnerable heroes or Dark Slayer.

  • Bug fix

    Zip: fixed Skill 2 failing to trigger support-item passives.

HeroesMurad
  • Bug fix

    Murad: fixed Skill 1 sometimes stunning heroes with control immunity.

HeroesBrunhilda
  • Bug fix

    Celica (Brunhilda): fixed the Ultimate being unable to select a target.

HeroesLindis
  • Bug fix

    Lindis: fixed the Ultimate damaging heroes outside vision.

HeroesMarja
  • Bug fix

    Marja: fixed attacking outside skill range.

HeroesWiro
  • Bug fix

    Wiro: fixed incorrect Ultimate damage and Passive taking damage before Wiro lands.

HeroesBaldum
  • Bug fix

    Baldum: fixed Skill 1 not damaging jungle monsters.

  • Bug fix

    Baldum: fixed the Ultimate applying 2 knock-up stacks when multiple control effects overlapped.

HeroesY'bneth
  • Bug fix

    Y'bneth: fixed targets sometimes moving while stunned by the Skill 1/2 interaction.

HeroesCresht
  • Bug fix

    Cresht: fixed transformed Skill 1 reducing movement speed, auto-casting, and dealing too little damage.

HeroesPaine
  • Bug fix

    Paine: fixed returning to the wrong position when his original body was swallowed by Zip during Skill 1.

HeroesMax
  • Bug fix

    Max: fixed Passive incorrectly triggering basic-attack item effects.

HeroesMganga
  • Bug fix

    Mganga: fixed Passive incorrectly triggering basic-attack item effects.

HeroesSinestrea
  • Bug fix

    Sinestrea: fixed Skill 1 failing to trigger support-item passives.

HeroesRoxie
  • Bug fix

    Roxie: fixed the Ultimate's status-cleansing interaction.

HeroesAmily
  • Bug fix

    Amily: fixed the Ultimate removing Skill 2's empowered-basic buff.

HeroesAya
  • Bug fix

    Aya: fixed an incorrect Skill 2 cooldown.

HeroesTulen
  • Bug fix

    Tulen: fixed Passive failing to prioritize heroes as its first target.

Item changes

ItemsKukri
  • Buff

    Hunter's Knife (Kukri): added +10 attack.

ItemsMr. Stabby
  • Adjustment

    Mr. Stabby: added +20 attack; attack per jungle-monster kill +2 → +1.

ItemsGnoll Cleaver
  • Adjustment

    Gnoll Cleaver: added Incantation dealing 50-78 magic damage each second, +50% to minions/monsters; HP per jungle-monster kill 50 → 20.

ItemsWhispering Wind
  • Adjustment

    Stormy Bow (Whispering Wind): added +20 attack; attack speed per jungle-monster kill 1.5% → 0.8%.

ItemsSoulreaver
  • Adjustment

    Soulreaver: removed the damage-amplification effect; added +80 attack, 10% cooldown reduction and +60 armor penetration; attack per jungle-monster kill +2 → +1.

ItemsLeviathan
  • Adjustment

    Leviathan: recipe Gnoll Cleaver + Light Armor + Ring of Vitality; added +600 HP and +120 armor; HP per jungle-monster kill 50 → 20.

ItemsLoki's Curse
  • Adjustment

    Loki's Curse: added +140 AP and 10% cooldown reduction; AP per jungle-monster kill 6 → 3.

ItemsScorching Wind
  • Adjustment

    Firestorm Bow (Scorching Wind): added +30 attack and +20% attack speed; attack speed per jungle-monster kill 1.5% → 0.8%.

Gameplay & system fixes

Gameplay & system fixesJungle and lane monsters
  • New

    Added Blue Crab with 2500 HP, 600 armor, 0 magic defense, 45 Gold, first spawn at 40 seconds, 60-second respawn, stopping at 480 seconds. Replaced the blue bird with Light Firefly and adjusted its Ward to reveal enemies in brush from outside. Added Ballista from minutes 4-8 with 2500 HP, 192 attack, 200 armor, 100 magic defense and 65 Gold. Waves: first 4 minutes 2 melee/1 ranged; minutes 4-8 1 melee/1 Ballista; after minute 8, 1 melee/1 ranged/1 cannon.

Gameplay & system fixesSupport item rules
  • Adjustment

    Tier-2 support items: cooldown reduction 10% → 5%; Elemental Power increases 4 times; HP 60 → 40, attack 3 → 2, AP 5 → 3. Bottom-two income every 3 seconds: minutes 0-4 grants 6, 4-7 grants 7, 7-10 grants 8, 10-13 grants 9, after 13 grants 10 Gold/XP. Modest expires minute 8 → 10.

Gameplay & system fixesBattlefield geography
  • Adjustment

    Adjusted terrain and brush in Dragon lane, middle lane and Dark Slayer lane, including the blue-side tower position, added brush near towers and river, and adjusted rocks/brush height.

Gameplay & system fixesTower HP packs
  • Buff

    Middle tower HP pack: 20% mana, 106 HP/35 mana per second for 6 seconds → 250 HP/35 mana per second for 5 seconds. Side lane: 106 HP/35 mana for 3 seconds → 250 HP/35 mana for 5 seconds.

Gameplay & system fixesRespawn rules
  • Adjustment

    Respawn time now scales with hero level. During the first 2 minutes, respawned heroes receive a stronger and longer fountain movement-speed effect.

Gameplay & system fixesTower targeting
  • Adjustment

    Towers record every enemy hero that damages an allied hero in range and attack them in sequence; when the target leaves or dies, the tower moves to the next queued hero.

Gameplay & system fixesJungle monsters
  • Bug fix

    Centered the monkey jungle monster at spawn.

Gameplay & system fixesJungle item stacks
  • Bug fix

    Fixed killing the Light Firefly/bird failing to grant a jungle-item stack.

Gameplay & system fixesFountain
  • Bug fix

    Fixed incorrect fountain attack range.

Gameplay & system fixesDark Slayer minion
  • Bug fix

    Fixed Dark Slayer minions dealing excessive tower damage.