Skills

Passive

Fos' Ring

  • Physical
  • Buff

After each normal attack, it flies backwards for a certain distance before turning back, dealing 80% physical bonus physical damage to the units it touches (subsequent hits on the same target only deal 25% damage).

Every Teeri's normal attack or skill hits an enemy for the first time, she gains 20 energy. The subsequent energy gain is reduced by 80% for 5s. When her energy reaches 100, her next normal attack deals an additional 20 (+6/Lv) physical damage, and the next enhanced normal attack does not cost stored attacks. The effect lasts for 3s.

Skill 1

Comet Strike

  • Physical
  • Slow

Cooldown8sMana Cost45

Teeri fires bullets towards a maximum of 5 targets within range (heroes will be targeted first if there are more than 5 targets). The bullets deal 275 (+50% of AD) physical damage (subsequent bullets will only deal 20% of the damage when they hit the same unit) and mark the target. Units that are marked will be slowed by 30% for 1 second.

Skill level123456
Base Damage275305335365395425

Skill 2

Piercing Heart

  • Movement Speed
  • Area DMG

Mana Cost60

Teeri gains 6 enhanced normal attacks.

These enhanced normal attacks have increased range. Each attack that hits a unit (up to 2 targets, max distance 12 meters) continues flying forward, then returns, dealing 80% bonus AD physical damage to enemies it touches (subsequent hits on the same target deal only 40% damage).

If an enhanced attack hits multiple units, skill 2's current remaining cooldown will be reduce by 5%.

If a hit target has skill 1's mark, the mark is transferred to subsequently hit targets.

Teeri also gains 90% movement speed (decays to 20% over 1s) for 4s.

Enhanced normal attacks last up to 10s.

Skill level123456
Cooldown14s13.6s13.2s12.8s12.4s12s

3Ultimate

Glowing Redemption

  • Physical
  • Manifest

Mana Cost120

Teeri throws her weapon in the target direction, and every time it hits an enemy hero, its distance will be extended before returning, dealing 450 (+55% of AD) physical damage to enemies in its path while revealing enemy heroes for 1 second. For every enemy hero hit, it'll deal an additional physical damage equal to 5% of target's lost HP while returning (up to 15%). Her weapon will return immediately when touching the edge of terrains.

Skill level123
Base Damage450565680
Cooldown40s35s30s

Change history

Beta41RoV Update — Beta41
  • Adjustment

    Teeri: Passive changes from a 3-hit trigger to gaining 20 energy per basic/skill hit; successive multi-target hits are reduced 80% for 5 seconds, and 100 energy activates Passive. Damage 45+11/lv → 20+6/lv and its cooldown is removed. The Ultimate pulls heroes around the first target for 0.5 seconds, has less end lag, and can be canceled by movement/attack input.

Beta38RoV Update — Beta38 (September 28, 2022)
  • New

    Added Teeri: after 1 basic attack or hitting multiple units 3 times with skills, the next basic is empowered for 3s. Skill 1 fires stacking shots and slows for 1s; Skill 2 grants movement speed and piercing basics that pass stacks onward; the Ultimate throws a returning weapon whose return damage scales with units hit.