← All updatesBeta41
RoV Update — Beta41
- Update date
- 19 Apr 2023
01
Summary
Updates the battlefield, heroes, items, talents and Punish, adds Bijan, and fixes gameplay bugs.
02
Hero changes
HeroesAllainAdjustment
Allain: at 16 stacks, refreshes Passive and heals 3% missing HP; armor penetration 4% → 3%. After 1.5 seconds without attacking, loses 4 stacks at a time instead of all, and full 16 stacks persist while attacking. Skill 1 can move after 3 basic stacks, but can no longer redirect at the end or stack on empty space. Skill 2 changes a 1.5-second root to a 99% slow for 1.5 seconds, can affect multiple heroes, and adds 1 stack per hero. The Ultimate adds 1 stack per hero hit.
HeroesValheinAdjustment
Valhein: Passive movement 7.5% lasts 2.5 → 3 seconds; at 4 buffs enters a 3-second hunt state. Red glaive 160+30/lv+70%AP → 100+35/lv+35%AD and blue glaive 80+15/lv+55%AP → 50+18/lv+25%AD, both physical; fixed yellow stun at 0.75 seconds. Jungle damage is reduced 50%, scaling to 0%. Skill 1 AD 135% → 145%, AP 100% → 0%; Skill 2 AP 60% → 0%, stun 1s → 0.75s. Ultimate grants 4 buffs; damage 200+50*(lv-1) → 100+50*(lv-1), AD 100% → 120%, AP 100% → 0%, repeat shots 40% → 20%; listed skills become physical.
HeroesTeeriAdjustment
Teeri: Passive changes from a 3-hit trigger to gaining 20 energy per basic/skill hit; successive multi-target hits are reduced 80% for 5 seconds, and 100 energy activates Passive. Damage 45+11/lv → 20+6/lv and its cooldown is removed. The Ultimate pulls heroes around the first target for 0.5 seconds, has less end lag, and can be canceled by movement/attack input.
HeroesIlumia
HeroesDiao Chan
HeroesBijanNew
Added Bijan: Passive every 6 seconds adds damage and healing, with armor stacking up to 10 times for 6 seconds. Skill 1 dashes and knocks up for 1 second. Skill 2 steps 3 times, each hit gains 25% damage, applies a stackable 30% slow, and resets basic attack. The Ultimate rides a sand beast for 12 seconds with a shield, charges and knocks up for 1 second, and reduces armor 15% for 4 seconds; an ally can ride along.
HeroesWukong04
Gameplay & system fixes
Gameplay & system fixesDragon and God Slayer
Adjustment
Adjusted Dragon/Dark Slayer buffs: replaced the 30% bonus with 30 (+20/level) magic damage to minions and heroes on a 0.3-second cooldown. Dark Lord Slayer deals 50 (+30/level) to minions and 30 (+20/level) to heroes instead of 5% max HP. Abyssal Corrosion changed from 50% healing/40% defense reduction to 12.5%/10% per stack, up to 4 stacks for 5 seconds. Added Corrosion II, reducing lifesteal by 40% for 5 seconds, and summoned God Slayer now attacks towers instead of using AOE.
Gameplay & system fixesMinions
Gameplay & system fixesWard
Gameplay & system fixesSecond tower
Gameplay & system fixesFountain
Gameplay & system fixesCombat controls
Gameplay & system fixesVision and special skills
Adjustment
Hits on unseen enemies in brush now show effects/sound, and enemy vision fade after entering brush changes from 0.1 → 0.4 seconds. Heroes reviving through Blade of Eternity or TeeMee's Ultimate gain surrounding vision while waiting, and special skills now follow normal skill restrictions.
Gameplay & system fixesJungle item rules
Gameplay & system fixesSupport item actives
Gameplay & system fixesMark of Frost and Endless Cycle talents
Gameplay & system fixesPunish and Frostbite
Gameplay & system fixesBattlefield and Florentino