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Beta41

RoV Update — Beta41

Update date
19 Apr 2023
Source
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Summary

Updates the battlefield, heroes, items, talents and Punish, adds Bijan, and fixes gameplay bugs.

Hero changes

HeroesAllain
  • Adjustment

    Allain: at 16 stacks, refreshes Passive and heals 3% missing HP; armor penetration 4% → 3%. After 1.5 seconds without attacking, loses 4 stacks at a time instead of all, and full 16 stacks persist while attacking. Skill 1 can move after 3 basic stacks, but can no longer redirect at the end or stack on empty space. Skill 2 changes a 1.5-second root to a 99% slow for 1.5 seconds, can affect multiple heroes, and adds 1 stack per hero. The Ultimate adds 1 stack per hero hit.

HeroesValhein
  • Adjustment

    Valhein: Passive movement 7.5% lasts 2.5 → 3 seconds; at 4 buffs enters a 3-second hunt state. Red glaive 160+30/lv+70%AP → 100+35/lv+35%AD and blue glaive 80+15/lv+55%AP → 50+18/lv+25%AD, both physical; fixed yellow stun at 0.75 seconds. Jungle damage is reduced 50%, scaling to 0%. Skill 1 AD 135% → 145%, AP 100% → 0%; Skill 2 AP 60% → 0%, stun 1s → 0.75s. Ultimate grants 4 buffs; damage 200+50*(lv-1) → 100+50*(lv-1), AD 100% → 120%, AP 100% → 0%, repeat shots 40% → 20%; listed skills become physical.

HeroesTeeri
  • Adjustment

    Teeri: Passive changes from a 3-hit trigger to gaining 20 energy per basic/skill hit; successive multi-target hits are reduced 80% for 5 seconds, and 100 energy activates Passive. Damage 45+11/lv → 20+6/lv and its cooldown is removed. The Ultimate pulls heroes around the first target for 0.5 seconds, has less end lag, and can be canceled by movement/attack input.

HeroesIlumia
  • Nerf

    Ilumia enhanced Skill 1: travel speed 12.5m/s → 11m/s and range 9m → 8.5m.

HeroesBijan
  • New

    Added Bijan: Passive every 6 seconds adds damage and healing, with armor stacking up to 10 times for 6 seconds. Skill 1 dashes and knocks up for 1 second. Skill 2 steps 3 times, each hit gains 25% damage, applies a stackable 30% slow, and resets basic attack. The Ultimate rides a sand beast for 12 seconds with a shield, charges and knocks up for 1 second, and reduces armor 15% for 4 seconds; an ally can ride along.

HeroesWukong
  • Bug fix

    Wukong: fixed automatically basic-attacking after Skill 2.

Item changes

ItemsGnoll Cleaver
  • Buff

    Gnoll Cleaver Incantation: magic damage remains 50~78 every 1 second, but the bonus against minions/jungle monsters increases 50% → 100%.

ItemsFlashy Boots
  • Adjustment

    Flashy Boots: recipe changed to Boots of Speed + Magic Ring, with price unchanged.

ItemsSoaring Aura
  • Adjustment

    Soaring Aura: recipe Spooky Mask + Magic Ring + Ring of Vitality = 2,100; 140 AP + 1050 HP → 140 AP + 10% cooldown reduction + 600 HP. Removed the old magic-defense aura. Protection grants 16~30 magic penetration per hit, up to 8 stacks for 3 seconds.

ItemsVlad's Impaler
  • Adjustment

    Vlad's Impaler: recipe cost 1190 → 900 (Spell Tome + Magic Ring); 90 AP → 60 AP + 5% cooldown reduction; Bloodthirst grants 15% magic lifesteal.

ItemsRhea's Blessing
  • Adjustment

    Rhea's Blessing: recipe Vlad's Impaler + Magic Ring + Spell Tome at 2220 → Vlad's Impaler + Magic Ring + Ring of Vitality; 140 AP + 10% cooldown reduction now also gains 600 HP. Removed Mana Shield below 40% HP; Soul Eater's 25% magic lifesteal is unchanged.

ItemsEvil Secrets
  • Adjustment

    Evil Secrets: at 1980, recipe changes to Spooky Mask + Spell Tome + Spell Tome; 120 AP + 10% cooldown reduction + 500 HP → 180 AP; +150 magic penetration.

ItemsSpear of Longinus
  • Adjustment

    Spear of Longinus: attacks reduce armor by 6%, up to 4 stacks for 5 seconds; added Armor Break with 60 armor penetration.

ItemsCurse of Death
  • Adjustment

    Curse of Death: recipe cost 2000 → 1900; 100 attack + 10% cooldown reduction + 180 armor → 80 attack + 10% cooldown reduction + 800 HP.

ItemsFrost Cape
  • Adjustment

    Frost Cape Passive: after a skill, the next basic within 5 seconds deals 100 (+30% attack) in a 3-meter area and slows 30% (20% for ranged) for 0.5 seconds, with a 0.65-second cooldown.

ItemsMail of Pain
  • Bug fix

    Mail of Pain: fixed reflected damage not displaying and reflecting too little when the incoming hit was critical.

Gameplay & system fixes

Gameplay & system fixesDragon and God Slayer
  • Adjustment

    Adjusted Dragon/Dark Slayer buffs: replaced the 30% bonus with 30 (+20/level) magic damage to minions and heroes on a 0.3-second cooldown. Dark Lord Slayer deals 50 (+30/level) to minions and 30 (+20/level) to heroes instead of 5% max HP. Abyssal Corrosion changed from 50% healing/40% defense reduction to 12.5%/10% per stack, up to 4 stacks for 5 seconds. Added Corrosion II, reducing lifesteal by 40% for 5 seconds, and summoned God Slayer now attacks towers instead of using AOE.

Gameplay & system fixesMinions
  • Adjustment

    First minion wave spawn 10 → 12 seconds; middle-lane speed 3000 → 2800 and side-lane speed 3300 → 3000; from minute 4, movement speed increases 10%.

Gameplay & system fixesWard
  • Nerf

    Removed the immediate wide-area vision effect when a Ward is first activated.

Gameplay & system fixesSecond tower
  • Adjustment

    Shortened the period in which minions are slowed after the second tower is destroyed and aligned the effect duration.

Gameplay & system fixesFountain
  • Buff

    Fountain HP recovery: 3% permanent + 7% out of combat → 10% permanent, no longer reduced by combat state.

Gameplay & system fixesCombat controls
  • Adjustment

    Skills now take priority over basic attacks, and in basic-attack-button-only mode the tower-attack button appears automatically near a tower.

Gameplay & system fixesVision and special skills
  • Adjustment

    Hits on unseen enemies in brush now show effects/sound, and enemy vision fade after entering brush changes from 0.1 → 0.4 seconds. Heroes reviving through Blade of Eternity or TeeMee's Ultimate gain surrounding vision while waiting, and special skills now follow normal skill restrictions.

Gameplay & system fixesJungle item rules
  • Adjustment

    Jungle items Hunting: after hitting a jungle monster, deals 45~115 true damage (Hunter's Knife level 1) / 60~172 (levels 2-3) every 0.5 seconds for 2 seconds. Modest expires at minute 5 → 4.

Gameplay & system fixesSupport item actives
  • Nerf

    Earth, Tides, and Flame support-item actives now share cooldowns; switching items inherits the longest remaining cooldown.

Gameplay & system fixesMark of Frost and Endless Cycle talents
  • Adjustment

    Mark of Frost activates at minute 5 → 4 and its skill shares cooldown with Arctic Orb. Endless Cycle now posts a chat alert when used.

Gameplay & system fixesPunish and Frostbite
  • Buff

    Punish and Frostbite: damage to jungle monsters 800+60/lv → 1350+100/lv.

Gameplay & system fixesBattlefield and Florentino
  • Bug fix

    Thickened the red-side Blue Buff wall and fixed Florentino's flowers expiring too early after killing a minion with a skill.