Skills

Passive

Howling Sword

  • Mixed Damage
  • Heal

Allain's normal attack is divided into 4 phases that deal damage 7 times, with an additional dash effect, which is unaffected by attack speed. Stacking Normal Attack: The first 6 stacks deal physical damage and magic damage, while the last stack deals true damage. Each 1% attack speed bonus is converted into 2 physical attack.

Normal attacks and skill 1 that land on enemy heroes will increase the stack, increasing damage reduction by 2% and physical and magic penetration by 3% for 1.5s. After reaching 16 stacks, Allain restores 3% of his lost HP.

Skill 1

Meteor Strike

  • Mixed Damage
  • Iron Body

Mana Cost0

Allain attacks, delivering 9 hits across 4 phases (can trigger critical hits and normal attack special effects) before entering cooldown. The first hit knocks up nearby enemies for 0.75 seconds. The first 7 hits deal a combination of (60% of AD) physical damage and magic damage. The final 2 hits deal (80% of AD) and (100% of AD) true damage.

During the release period, the damage received by him is reduced by 15%; The number of phases is based on the number of normal attack mark stacks. At 3 stacks, he reaches his last phase and gains iron body.

The direction of the final hit can be changed.

Note
Untargetable
Unable to be targeted by skills or damaged during this time.
Skill level123456
Cooldown5s4.8s4.6s4.4s4.2s4s

Skill 2

Moonflash

  • Physical
  • Slow

Cooldown2sMana Cost0

Allain moves forward and deals 200 (+50% of AD) physical damage to enemies in his path, slowing them by 90% for 1.5 seconds.

Stores up to 2 times with a 10s interval and is affected by cooldown reduction.

If he lands a hit on a hero, he gains 1 stack of mark and passive stacks.

Note
Iron Body
Gain control immunity for the entire duration (excluding Suppress).
Skill level123456
Base Damage200240280320360400
Cooldown 210s9.6s9.2s8.8s8.4s8s
  • Cooldown 2: Shown in RoV as “Durasi Imobilitas”.

3Ultimate

Death at Sunset

  • True
  • Untargetable

Mana Cost0

Allain jumps toward the targeted hero and is untargetable during this time. After 1.5 seconds, he lands down and deals 300 (+12% of target's current HP) (+1% for every additional 50 attack damage) true damage.

(Each hit hero increases damage by 25%, up to 50%)

The effects of his ultimate change based on whether the targets are enemies or allies:

Enemy: Enemies are slowed by 50%, and Allain gains a shield based on the damage dealt by the ultimate for 3 seconds.

Ally: Allies' movement speed is increased by 50%, and the target gains a shield based on the damage dealt by the ultimate for 3 seconds.

Skill level123
Cooldown40s35s30s
Base Damage300400500
Current HP12%14%16%

Change history

Beta54RoV Update — Beta54
  • Bug fixDeath at Sunset

    Fixed Allain landing at an incorrect position after using his ultimate on an airborne target.

Beta41RoV Update — Beta41
  • Adjustment

    Allain: at 16 stacks, refreshes Passive and heals 3% missing HP; armor penetration 4% → 3%. After 1.5 seconds without attacking, loses 4 stacks at a time instead of all, and full 16 stacks persist while attacking. Skill 1 can move after 3 basic stacks, but can no longer redirect at the end or stack on empty space. Skill 2 changes a 1.5-second root to a 99% slow for 1.5 seconds, can affect multiple heroes, and adds 1 stack per hero. The Ultimate adds 1 stack per hero hit.