
Passive
Scavenge
Passive: When a non-hero enemy dies near TeeMee (including creeps and jungle creeps), the brothers quickly pick up the spoils and give themselves and nearby allies an extra 20% gold.

Passive
Passive: When a non-hero enemy dies near TeeMee (including creeps and jungle creeps), the brothers quickly pick up the spoils and give themselves and nearby allies an extra 20% gold.

Skill 1
Cooldown5sMana Cost60
TeeMee starts charging, accelerating by 6% every 0.5s while in motion, for 5 seconds.
During this time, he can recast or finish the charging, then he deals a minimum of 400 (+90% of MP) magic damage to nearby enemies and stuns them for 0.25s, dealing up to 800 (+180% of MP) magic damage and stuns them for 1s. When charging reaches the maximum timelapse, and the explosion hits an enemy hero, the cooldown time of his skill 1 is reset. TeeMee gains 60 armor and magic defense while charging.
The longer TeeMee charges, the more damage he deals and the longer the stun lasts.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 400 | 480 | 560 | 640 | 720 | 800 |
| Max Damage | 800 | 960 | 1120 | 1280 | 1440 | 1600 |
| Physical and Magic Defense | 60 | 96 | 132 | 168 | 204 | 240 |

Skill 2
Mana Cost65
Mee shoots forth a chain from his lance, hooking the first thing it hits. If the chain hits an enemy, it deals 450 (+60% of MP) magic damage and stuns them for 1 second.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 450 | 510 | 570 | 630 | 690 | 750 |
| Cooldown | 10s | 9.2s | 8.4s | 7.6s | 6.8s | 6s |

3Ultimate
Mana Cost150
TeeMee channels their armor's resurrective powers to protect themselves and the nearby ally hero with the lowest health for 3 seconds (can still be used while TeeMee is being subjected to control effects). While the ability is active, if TeeMee or the protected ally dies, they will be resurrected in 2 seconds at the spot they died with 2000 (+250% of MP) HP and full mana. When a hero is resurrected, the resurrection will deal 600 (+80% of MP) magic damage to surrounding enemies and reduce their movement speed by 50% for 2 seconds.
| Skill level | 1 | 2 | 3 |
|---|---|---|---|
| Base Damage | 600 | 750 | 900 |
| Cooldown | 70s | 65s | 60s |
| HP After Resurrecting | 2000 | 2750 | 3500 |
Skill 1: Reduced cooldown.
Skill 1: Increased overall base damage.
Skill 1: Adjusted maximum damage.
Teemee Skill 1: replaced the 5%-30% cooldown refund with a full cooldown reset only when fully charged; dealing damage below full charge no longer resets it.
TeeMee Passive bonus Gold25%→20%.