- Adjustment
Leviathan: Changed its stats from +120 armor and +600 max HP to +1200 max HP, +5% cooldown reduction, and +6% movement speed; increased the price from 1750 to 2000; changed its build from Gnoll Cleaver + Light Armor + Ring of Vitality to Gnoll Cleaver + Greaves of Protection; and changed Stalk from 20 max HP, up to 30 stacks, to 25 max HP and 0.2% cooldown reduction, up to 25 stacks.

Leviathan
- Category
- Jungling
- Cost
- 2,000 gold
Stats
- Movement Speed
- 6%
- Max HP
- 1200
- Cooldown Reduction
- 5%
Effect
Incinerate deals magic damage equal to 2% max HP to nearby enemies each second, increased by 100% against creeps and jungle monsters. Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters. Hunt: When the holder or a nearby allied hero kills a jungle monster, the holder gains 25 max HP and 0.2% cooldown reduction, up to 25 stacks. Modest: When an allied hero is nearby, that ally receives all gold and XP from lane creeps while the holder receives only 50%; this effect ends at 4 minutes. Damage to lane creeps is reduced by 25% until 4 minutes.
Change history
3 updates
- Adjustment
Leviathan: recipe Gnoll Cleaver + Light Armor + Ring of Vitality; added +600 HP and +120 armor; HP per jungle-monster kill 50 → 20.
- Adjustment
Leviathan armor300→250; added HP250.