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Wisp

Heroes · wisp

Wisp

No description was available from the current verified source.

Class
Marksman
Lane
Slayer Lane / Dragon Lane
Good at
Harass
Official ratings
  • Survivability2 / 52/5
  • Damage4 / 54/5
  • Function2 / 52/5
  • Difficulty2 / 52/5

Skills

passive

Ignite

  • Mixed Damage

Wisp's normal attack deals damage twice. Her normal attack and Ultimate deal an additional 40 (+5/level) magic damage to targets under control effects (the additional damage cannot crit and is not applied to jungle creeps).

skill 1

Loose Cannon

  • Physical
  • Movement

Wisp moves in the indicated direction and gains increased range and enhanced normal attack for 5s: Enhanced normal attack deals AOE damage, for an additional 150 physical damage (secondary targets take 30% damage). The first enhanced normal attack leaves 6 bombs on hit, which deal (25%of AD) physical damage, reveal the target, and slow them by 30% for 1.5s. The skill enters cooldown when the enhanced normal attack is used.

Cooldown
8s
Mana Cost
55
Skill level123456
Base Damage150180210240270300
Cooldown time8s7.6s7.2s6.8s6.4s6s

skill 2

Barrel Bomb

  • Physical
  • Daze

Wisp launches a bomb in the indicated direction. The bomb explodes on contact with an enemy, dealing 300 (+90%of AD) physical damage and stunning them for 0.5s.

Cooldown
12s
Mana Cost
75
Skill level123456
Base Damage300360420480540600
Cooldown12s11.2s10.4s9.6s8.8s8s

ultimate

Shock and Awe

  • Physical
  • Area DMG

Wisp attacks the indicated area 6 times, each dealing 120(+25%of AD) physical damage (can trigger normal attack effects and deal 150% critical damage). If Wisp remains where she is after casting this skill, subsequent ultimate skill damage increases by 20%. Using skills or moving will not interrupt channeling.

Cooldown
40s
Mana Cost
100
Skill level123
Base Damage120180240
Cooldown40s35s30s