
passive
Ignite
Wisp's normal attack deals damage twice. Her normal attack and Ultimate deal an additional 40 (+5/level) magic damage to targets under control effects (the additional damage cannot crit and is not applied to jungle creeps).

Heroes · wisp
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passive
Wisp's normal attack deals damage twice. Her normal attack and Ultimate deal an additional 40 (+5/level) magic damage to targets under control effects (the additional damage cannot crit and is not applied to jungle creeps).

skill 1
Wisp moves in the indicated direction and gains increased range and enhanced normal attack for 5s: Enhanced normal attack deals AOE damage, for an additional 150 physical damage (secondary targets take 30% damage). The first enhanced normal attack leaves 6 bombs on hit, which deal (25%of AD) physical damage, reveal the target, and slow them by 30% for 1.5s. The skill enters cooldown when the enhanced normal attack is used.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 150 | 180 | 210 | 240 | 270 | 300 |
| Cooldown time | 8s | 7.6s | 7.2s | 6.8s | 6.4s | 6s |

skill 2
Wisp launches a bomb in the indicated direction. The bomb explodes on contact with an enemy, dealing 300 (+90%of AD) physical damage and stunning them for 0.5s.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 300 | 360 | 420 | 480 | 540 | 600 |
| Cooldown | 12s | 11.2s | 10.4s | 9.6s | 8.8s | 8s |

ultimate
Wisp attacks the indicated area 6 times, each dealing 120(+25%of AD) physical damage (can trigger normal attack effects and deal 150% critical damage). If Wisp remains where she is after casting this skill, subsequent ultimate skill damage increases by 20%. Using skills or moving will not interrupt channeling.
| Skill level | 1 | 2 | 3 |
|---|---|---|---|
| Base Damage | 120 | 180 | 240 |
| Cooldown | 40s | 35s | 30s |