
Passive
Magic Body
Dirak does not die when his HP reaches 0. Instead, he uses Mana to block incoming damage. 1.5 point of damage blocked consumes 1 Mana.

Passive
Dirak does not die when his HP reaches 0. Instead, he uses Mana to block incoming damage. 1.5 point of damage blocked consumes 1 Mana.

Skill 1
Cooldown5sMana Cost100
Dirak conjures up a moving Orb in 0.6s, knocking back enemies in the process. The inner circle of the orb deals 100 (+20% of MP) magic damage to heroes every 0.2s and 100 (+10% of MP) magic damage to non-hero units (outer circle deals 60% of the inner circle's damage).
Each time Dirak damages an enemy hero, he restores 1% of his max Mana. If he hits a unit with a Mark, he can cast the skill again immediately.
The Mana regen effect is reduced to 25% when dealing damage to non-hero units.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Inner Ring Damage | 100 | 120 | 140 | 160 | 180 | 200 |
| Outer Ring Damage | 60 | 72 | 84 | 96 | 108 | 120 |

Skill 2
Mana Cost120
Creates a magic circle at the target area. After 1.5 seconds or when circle's direction is changed, 3 falling stars are summoned, knocking back enemies and dealing 200 (+25% of MP) Magic Damage (triggered once per enemy). The falling stars explode if they hit an obstacle, stunning enemies and placing Genesis Marks on enemy heroes.
Falling stars are summoned directly if the magic circle is placed on an obstacle, dealing the same amount of Magic Damage, stunning targets for 0.5 seconds, and placing Genesis Marks on enemy heroes.
Passive: Gain increased vision.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Cooldown | 11s | 10.4s | 9.8s | 9.2s | 8.6s | 8s |
| Base Damage | 200 | 240 | 280 | 320 | 360 | 400 |

3Ultimate · Stage 1
Mana Cost150
Dirak unleashes a shield that blocks bullets in the indicated direction for 6s. The shield consumes -5% mana every second, and restores 2% of Max HP and Mana whenever a bullet is blocked (cannot block tower bullets).
After unleashing the shield, the second phase of the skill is available for 20s. If the shield blocks any bullets, the second phase is unlocked immediately, or it will be unlocked 2s later, which increases Dirak 25% (grows with skill level, +25% per level) attack speed. His normal attacks deal (+50% of AD) (+25% of MP) magic damage every 0.2s to nearby enemies.
Second phase of the skill: Deals 800 (+100% of MP) magic damage to enemies in the path, as well as 15% of their lost HP as damage.
| Skill level | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 80s | 75s | 70s |
| Genesis Blast Damage | 800 | 1000 | 1200 |

3Ultimate · Stage 2
Cooldown80sMana Cost0
Deals 800 (+100% of MP) magic damage to enemies in a straight line plus slash damage equal to 15% of target's HP lost.
Dirak Skill2 can hit each enemy at most once; meteor damage 100+20/lv+0.25AP → 200+40/lv+0.5AP; stun 0.4 → 0.5 seconds.