All heroes
Dirak

Heroes · dirak

Dirak

No description was available from the current verified source.

Class
Mage
Lane
Middle Lane
Good at
Control
Official ratings
  • Survivability3 / 53/5
  • Damage4 / 54/5
  • Function4 / 54/5
  • Difficulty4 / 54/5

Skills

passive

Magic Body

  • Special

Dirak does not die when his HP reaches 0. Instead, he uses Mana to block incoming damage. 1.5 point of damage blocked consumes 1 Mana.

skill 1

Astrolobe

  • Magic
  • Area DMG

Dirak conjures up a moving Orb in 0.6s, knocking back enemies in the process. The inner circle of the orb deals 100 (+20% of MP) magic damage to heroes every 0.2s and 100 (+10% of MP) magic damage to non-hero units (outer circle deals 60% of the inner circle's damage). Each time Dirak damages an enemy hero, he restores 1% of his max Mana. If he hits a unit with a Mark, he can cast the skill again immediately. The Mana regen effect is reduced to 25% when dealing damage to non-hero units.

Cooldown
5s
Mana Cost
100
Skill level123456
Inner Ring Damage100120140160180200
Outer Ring Damage60728496108120

skill 2

Fallen Star

  • Magic
  • Knock Back

Creates a magic circle at the target area. After 1.5 seconds or when circle's direction is changed, 3 falling stars are summoned, knocking back enemies and dealing 200 (+25% of MP) Magic Damage (triggered once per enemy). The falling stars explode if they hit an obstacle, stunning enemies and placing Genesis Marks on enemy heroes. Falling stars are summoned directly if the magic circle is placed on an obstacle, dealing the same amount of Magic Damage, stunning targets for 0.5 seconds, and placing Genesis Marks on enemy heroes. Passive: Gain increased vision.

Mana Cost
120
Skill level123456
Cooldown11s10.4s9.8s9.2s8.6s8s
Base Damage200240280320360400

ultimate

Genesis Barrier

  • Magic
  • Special

Dirak unleashes a shield that blocks bullets in the indicated direction for 6s. The shield consumes -5% mana every second, and restores 2% of Max HP and Mana whenever a bullet is blocked (cannot block tower bullets). After unleashing the shield, the second phase of the skill is available for 20s. If the shield blocks any bullets, the second phase is unlocked immediately, or it will be unlocked 2s later, which increases Dirak 25% (grows with skill level, +25% per level) attack speed. His normal attacks deal (+50% of AD) (+25% of MP) magic damage every 0.2s to nearby enemies. Second phase of the skill: Deals 800 (+100% of MP) magic damage to enemies in the path, as well as 15% of their lost HP as damage.

Mana Cost
150
Skill level123
Cooldown80s75s70s
Genesis Blast Damage80010001200

ultimate · variant 1

Genesis Blast

  • Magic
  • Area DMG

Deals 800 (+100% of MP) magic damage to enemies in a straight line plus slash damage equal to 15% of target's HP lost.

Cooldown
80s
Mana Cost
0