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Qi

Heroes · qi

Qi

No description was available from the current verified source.

Class
Fighter / Assassin
Lane
Slayer Lane
Good at
Control
Official ratings
  • Survivability3 / 53/5
  • Damage3 / 53/5
  • Function2 / 52/5
  • Difficulty3 / 53/5

Skills

passive

Protection Aura

  • Physical
  • Self-damage

Qi can increase a stack of double defense by releasing skills, up to 3 stacks, each stack increases 30 (increases with character level) points of physical and magic defense, lasting 5 seconds. If the skill hits the enemy, the next two normal attacks increase the attack speed by 100%, and cause an additional 30 (increases with character level) (+25% of AD) physical damage, and restore 100 HP. Enhanced normal attacks can be stored up to 4 times.

skill 1

Meteoroid

  • Physical
  • Knock Away

Qi dashes forward, dealing 300 (+65% of AD) physical damage to enemies along the path and knocking them flying for 0.5 seconds.

Cooldown
7s
Mana Cost
45
Skill level123456
Base Damage300375450525600675

skill 2

Mountain Shaker

  • Physical
  • Damage

Qi attacks her target continuously, with each hit dealing 120 (+35% of AD) physical damage while reducing the target's physical defense by 15 for 5 seconds (up to 5 times). Her final attack also reduces the target's movement speed by 50% for 1 second.

Mana Cost
60
Skill level123456
Base Damage120150180210240270
Cooldown10s9.6s9.2s8.8s8.4s8s
Physical DEF Reduction152025303540

ultimate

Dragon's Bane

  • Physical
  • Movement

Qi dashes in the indicated direction, dealing 220 (+30% of AD) (+15% of the target's lost HP) (400 at max against wildlings) physical damage to enemies in her path.

Mana Cost
0
Skill level123
Base Damage330495660
Collision Damage100150200
Cooldown35s30s25s
2-Tier Damage220330440

ultimate · variant 1

Dragon's Bane

  • Physical
  • Knock Back

Qi deals 330 (+60% of AD) physical damage to enemies ahead and knocks them back. If an enemy is hit, the 2nd stage can be triggered after 3s. If the enemy makes contact with a 2nd target during the knock back phase, the 2nd target will take the same amount of physical damage, and be knocked back for 0.5s. If the enemy makes contact with an obstacle, then they will receive 100 (+10% of AD) physical damage, and be dazed for 1.5s, and the skill's 2nd stage cooldown refreshes immediately.

Mana Cost
100
Skill level123
Base Damage330495660
Collision Damage100150200
Cooldown35s30s25s
2-Tier Damage220330440