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Zill

Heroes · zill

Zill

No description was available from the current verified source.

Class
Assassin
Lane
Jungle
Good at
Finisher
Official ratings
  • Survivability2 / 52/5
  • Damage4 / 54/5
  • Function1 / 51/5
  • Difficulty2 / 52/5

Skills

passive

Dustdevil

  • Magic

Passive: Zill's skill 1 and skill 2 place Marks of the Wind on their targets for 3 seconds. At 3 stacks, Zill deals 150(+45%of MP) magic damage (the damage is doubled against non-hero units) and resets skill 2's cooldown immediately. Zill's normal attacks also deal an additional 30(+15%of MP) magic damage to enemies that have Marks of the Wind.

skill 1

Wind Blade

  • Magic
  • Slow

Zill tosses his scythes in the designated direction, dealing 330(+65%of MP) magic damage to all enemies in their paths and reducing their movement speed by 20% for 2 seconds. The scythes then fly back to Zill and deal 220(+45%of MP) magic damage to all enemies in their paths.

Cooldown
5s
Mana Cost
30
Skill level123456
Base Damage330395460525590655
Return Damage220265310355400445
Slow %20%24%28%32%36%40%

skill 2

Wind Shift

  • Magic
  • Movement

Zill quickly teleports to a designated location and deals 260(+45%of MP) magic damage to nearby enemies. Zill gets a shield that absorbs 350(+50%of MP) damage after hitting a hero.

Cooldown
10s
Mana Cost
40
Skill level123456
Cooldown10s9.6s9.2s8.8s8.4s8s
Base Damage260300340380420460
Shield350410470530590650

ultimate

Tornado

  • Magic
  • Untargetable

Zill turns into a tornado and attacks nearby enemies 5 times, dealing 400(+70%of MP) magic damage each hit and becoming unable to be targeted. Once a target is hit, subsequent hits on this target deal 60% less damage. Note: Suppress — Neither the target nor the caster can move, use skills, or use normal attacks.

Cooldown
40s
Mana Cost
100
Skill level123
Cooldown40s35s30s
Base Damage400600800