
Passive
Holy Brand
Xeniel gains 1 Holy Brand Mark every second, up to 4 marks. His next normal attack deals (+15% of MP) (+1.5% max HP bonus) magic damage. (Increases with marks). When Xeniel gains 4 marks, his next normal attack becomes ranged.

Passive
Xeniel gains 1 Holy Brand Mark every second, up to 4 marks. His next normal attack deals (+15% of MP) (+1.5% max HP bonus) magic damage. (Increases with marks). When Xeniel gains 4 marks, his next normal attack becomes ranged.

Skill 1
Cooldown9sMana Cost55
Xeniel gains a shield that absorbs 350 (+40% of MP) damage (equivalent to 4% of his maximum HP). The shield lasts for 5s.
He can cancel the shield by tapping this skill again 1.5s after its release. At this time, Xeniel deals 450 (+40% of MP) magic damage to nearby enemies (equivalent to 4% of his max HP). Xeniel gains a Holy Brand Mark whenever the shield's damage hits a target.
Shield area damage is reduced by 50%.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 450 | 560 | 670 | 780 | 890 | 1000 |
| Shield | 350 | 460 | 570 | 680 | 790 | 900 |
| Max HP As Shield | 4% | 5% | 6% | 7% | 8% | 9% |
| Max HP As Damage | 4% | 5% | 6% | 7% | 8% | 9% |

Skill 2
Mana Cost60
Xeniel leaps high, then charges towards the target area, during which he gains Iron Body, dealing 350 (+60% of MP) magic damage to enemies in the area, while also knocking them into the air for 0.75s.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 350 | 400 | 450 | 500 | 550 | 600 |
| Cooldown | 11s | 10.4s | 9.8s | 9.2s | 8.6s | 8s |

3Ultimate
Mana Cost100
Xeniel grants an ally a 400 (+20% of MP) shield for 5s (based on Xeniel's max HP + 5%). After a 2.2s delay, Xeniel will arrive at the ally's side, restoring 10% of his max HP and nearby allies' HP. The skill can be cast again while channelling for Xeniel to teleport immediately and ignite the shield, dealing 300 (+30% of MP) magic damage to nearby enemies.
The shield and damage increase with the duration of the skill. The final values can be up to twice the initial values.
Xeniel gains 30%-38% (increases with skill level) movement speed for 3s after he successfully teleports.
| Skill level | 1 | 2 | 3 |
|---|---|---|---|
| Shield | 400 | 600 | 800 |
| Base Damage | 300 | 450 | 600 |
| Cooldown | 70s | 65s | 60s |
| Movement Speed Bonus | 30% | 34% | 38% |
Xeniel: Fixed the Ultimate not entering cooldown when interrupted.