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Zata

Heroes · zata

Zata

No description was available from the current verified source.

Class
Assassin / Mage
Lane
Middle Lane
Good at
Mobility
Official ratings
  • Survivability2 / 52/5
  • Damage5 / 55/5
  • Function1 / 51/5
  • Difficulty4 / 54/5

Skills

passive

Windstorm

  • Magic

Every 3rd normal attack of Zata's normal attack is enhanced, dealing an additional 200 (+20%of MP) magic damage to enemies in the path. When projectiles of Zata's different skills make contact, they trigger an explosion, dealing 190 (+35%of MP) magic damage (damage diminishes to 40% when multiple explosions are triggered within 1s) to nearby enemies. His next normal attack is enhanced. When the explosion deals damage, it reduces the cooldown time of his skill 3 by 0.5s (The effect is halved when against non-hero units. A single explosion on multiple units does not stack.). If the effect is triggered while casting skill 3, the cooldown will be rebated afterwards.

skill 1

Eagle Screech

  • Magic

Zata launches a magic missile that slows down as it flies, dealing 275 (+35%of MP) magic damage to enemies that it touches. The missile explodes at the end of its flight, dealing 275 (+35%of MP) magic damage to nearby enemies.

Cooldown
5s
Mana Cost
50
Skill level123456
Base Damage275330385440495550

skill 2

Twister

  • Magic
  • Slow

Zata creates a magic field at the indicated location, then returns to where he stood when casting, dealing 300 (+50%of MP) magic damage and slowing enemies within the area for 2s and along the return path. He stores one charge every 10-7s (decreases with skill level), up to 2 charges. Affected by cooldown reduction.

Cooldown
1.5s
Mana Cost
60
Skill level123456
Base Damage300360420480540600
Charge Interval10s9.6s9.2s8.8s8.4s8s
Movement Speed Reduction30%34%38%42%46%50%

ultimate

Ascend

  • Magic
  • Movement

Zata dashes forward, dealing 300 (+25%of MP) magic damage. If the dash hits an enemy or his skill 1 or skill 2, Zata can dash again within 4s. If 3 or more consecutive dashes successfully hit a target, Zata will generate an explosion at his feet and take flight upon the completion of all dashes or a failed dash attempt (During flight, he is untargetable, but his movement speed is reduced by 20%). He deals damage to enemies 10 times (targets within range are chosen randomly, prioritizing enemy heroes). Each hit deals 350 (+55%of MP) magic damage (plus 6% of the enemy's max HP) to enemies in a small area (Damage against the same unit is reduced to 25%). If Zata fails to take flight, the cooldown is calculated based on the number of...

Cooldown
40s
Mana Cost
100
Skill level123
Charge Damage300375450
Cooldown40s36s32s
Base Damage350450550