
passive
Hidden Weapons
Fennik can hear and capture the traces of enemy heroes, and gains enemy vision for 1 second, which takes effect on the same unit every 6 seconds.

Heroes · fennik
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passive
Fennik can hear and capture the traces of enemy heroes, and gains enemy vision for 1 second, which takes effect on the same unit every 6 seconds.

skill 1
Fennik marks an enemy (including buildings) and the mark explodes after 4 seconds, causing 90 (+65% of AD) physical damage. During this period, each normal attack adds a stack of Mark to the target, up to 4 stacks, and each stack causes an additional 90 (+65% of AD) physical damage. The mark can be detonated in advance if it reaches 4 stacks. During the release period, Fennik can move for a period of time (cannot pass walls), and increases attack speed and attack range by 35% and 75 points for 4 seconds.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 90 | 108 | 126 | 144 | 162 | 180 |
| Damage Bonus | 90 | 108 | 126 | 144 | 162 | 180 |
| Attack Speed | 35% | 42% | 49% | 56% | 63% | 70% |
| Cooldown Time | 9s | 8.6s | 8.2s | 7.8s | 7.4s | 7s |

skill 2
Fennik rolls forward, causing 125 (+62% of AD) physical damage and 40% slow to the enemy it touches. During this time, he is untargetable, leaving a path for 2.9 seconds that causes 60 (+19% of AD) physical damage to enemies it touches every 0.25 seconds and slows movement speed by 40% for 1 second.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 125 | 150 | 175 | 200 | 225 | 250 |
| Continuous Damage | 60 | 72 | 84 | 96 | 108 | 120 |
| Cooldown | 11s | 10.6s | 10.2s | 9.8s | 9.4s | 9s |

ultimate
Fennik throws a continuously rotating weapon, causing 160 (+85% of AD) physical damage to the enemy it touches. It lasts 5.4 seconds, causing 50 (+40% of AD) physical damage and 40% slow to enemies within range for 2 seconds every 0.5 seconds. It also adds Mark. Enemies within the inner circle take double damage.
| Skill level | 1 | 2 | 3 |
|---|---|---|---|
| Base Damage | 50 | 75 | 100 |
| Cooldown | 45s | 40s | 35s |
| Impact Damage | 160 | 240 | 320 |