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Ming

Heroes · ming

Ming

No description was available from the current verified source.

Class
Support
Lane
Support Lane
Good at
Buffs
Official ratings
  • Survivability3 / 53/5
  • Damage1 / 51/5
  • Function5 / 55/5
  • Difficulty1 / 51/5

Skills

passive

Good luck

  • Heal

Every 5s, the next normal attack deals 225 (+40% magic bonus) magic damage. Also, it aids the linked teammates, restoring 225 (+40% magic bonus) HP. You also restore an additional (+4% of max HP) HP. If a non-hero unit is hit, it only restores 1/2 HP of that amount.

skill 1

Flexibility

  • Buff
  • Magic

Throw a instrument to connect with allies. If it misses the target, it will automatically link to an ally within range. Increases the target's 20 (+10% of MP) adaptive attributes (1 adaptive attribute = 1 physical attack or 2 ability power) and 10%-20% attack speed. Enemies who touch the chain will take 30 (+25% of MP) magic damage every 0.5s. Passive: Increases self's physical attack by 30, ability power by 75, and movement speed by 7%.

Cooldown
3s
Mana Cost
50
Skill level123456
Base Damage303642485460
Adaptive attribute202428323640
Your attack damage303642485460
Your ability power7590105120135150
Your movement speed7.5%9%10.5%12%13.5%15%

skill 2

Endurability

  • Debuff
  • Magic

Launches a instrument that links to an enemy. If it misses the target, it will automatically link to an enemy hero within range, reducing their 10% armor and magic defense. Enemies who touch the chain will take 30 (+25% of MP) magic damage every 0.5s. Passive: Increases 15% of your armor and magic defense. Enemies linked by the Soul Chain will be revealed.

Cooldown
3s
Mana Cost
50
Skill level123456
Base Damage303642485460
Defense decreased10%12%14%16%18%20%
Defense increased15%18%21%24%27%30%

ultimate

Longevity

  • True
  • Heal

After 0.75s of channelling, Ming casts true damage to the enemy and restores the ally linked to the instrument. If the instrument is linked to a target, Ming spends his own 600 (+125% of MP) HP to deal the equal amount of true damage to the linked enemy or restore the equal amount of HP to the linked ally. If the instrument is linked to 2 targets, Ming drains 600 (+125% of MP) HP from enemies and transfers them to allies. If the targets die before Ming complete channelling, 70% of the cooldown time is refunded. The HP spent is restored in 5s.

Mana Cost
120
Skill level123
Base Damage6009001200
Cooldown40s35s30s