
passive
212 Pinnacle
When Wiro takes fatal damage, 60% of his HP is instantly restored and he becomes immobilized and immune to control effects for the next 4.5 seconds. During this period, 3 insignias appear around him, and teammates coming in contact with the insignias restore 10% of both theirs and Wiro's HP. After all insignias have been activated or at the end of the period, Wiro howls, dealing 150 (+100%of AD) magic damage to nearby enemies and reduces their movement speed. He also gains 50% attack speed and 30% movement speed for 5 seconds (internal cooldown of 120 seconds). When Wiro reaches a new level, his physical and magic defense increase further (loses effect when on cooldown). Note: Super armor — Immune to control effects except suppression for the duration. Prohibit — Cannot move, use skills, or perform normal attacks.



