
passive
Bloodlust
When Arduin's HP is below 50% and he takes damage, every skill or normal attack hit restores 4% of his HP for 8s. (Cooldown: 25s)

Heroes · arduin
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passive
When Arduin's HP is below 50% and he takes damage, every skill or normal attack hit restores 4% of his HP for 8s. (Cooldown: 25s)

skill 1
Arduin sends out an energy wave that deals 250 (+100% of AD) physical damage to enemies along its path and slows them by 40% for 2 seconds. If Arduin hits an enemy hero, a creep, or a jungle creep, he activates the second phase of his skill.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 250 | 330 | 410 | 490 | 570 | 650 |

skill 2
Arduin summons a shield that absorbs damage equal to 15% of his own max HP and lasts for 5 seconds. When the shield is summoned, Arduin deals 250 (+100% of AD) magic damage to nearby enemies. Within 8 seconds of summoning his shield, Arduin's next 3 normal attacks deal an additional 125 true damage (double the damage is dealt to jungle creeps). Every time his normal attack damages an enemy, the cooldown time of his skill 3 is reduced by 1 second.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 250 | 280 | 310 | 340 | 370 | 400 |
| Cooldown | 10s | 9.4s | 8.8s | 8.2s | 7.6s | 7s |
| True Damage | 125 | 150 | 175 | 200 | 225 | 250 |

ultimate
Arduin becomes unstoppable and gains control immunity. He flings his axe forward, dealing 300 (+120% of AD) physical damage and stunning nearby enemies for 1 second. His armor then charges towards the axe, dealing 300 (+120% of AD) physical damage to surrounding enemies.
| Skill level | 1 | 2 | 3 |
|---|---|---|---|
| Base Damage | 300 | 425 | 550 |