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Bonnie

Heroes · bonnie

Bonnie

No description was available from the current verified source.

Class
Mage
Lane
Middle Lane
Good at
Control
Official ratings
  • Survivability2 / 52/5
  • Damage3 / 53/5
  • Function5 / 55/5
  • Difficulty1 / 51/5

Skills

passive

Don't Test Me

  • Movement Speed

When Bonnie's Electromagnetic Blast effect hits the enemy, she will get Acceleration.

skill 1

Bonnie Attack

  • Magic
  • Manifest

Bonnie throws the yellow rabbit to the designated position, causing 250 (+50% of MP) magic damage to nearby enemies, the yellow rabbit will stay on the ground for a while, and the attached electromagnetic field will gain the vision of surrounding enemy heroes. When all of Bonnie's damage covers the yellow rabbit, it will trigger Electromagnetic Explosion. Electromagnetic Explosion Effect: Deal 375 (+70% of MP) magic damage to surrounding enemies.

Cooldown
1s
Mana Cost
40
Skill level123456
Base Damage250300350400450500
Cooldown375450525600675750
Charge Time98.68.27.87.47

skill 2

Mesmerize

  • Magic
  • Immobilization

Veera mesmerizes a target, dealing 100 (+20% of MP) magic damage (double for non-Heroes), a 1.5 seconds stun and a 0 reduction in Magic Defense. If non-Heroes are killed by Mesmerize or die while Stunned by Mesmerize, Hell Bat Cooldown is immediately Refreshed.

Mana Cost
60
Skill level123456
Base Damage100120140160180200
Cooldown Time10s9.6s9.2s8.8s8.4s8s

ultimate

Allan's Roar

  • Control
  • Area DMG

Bonnie's purple rabbit lands in a target location, pulling in nearby enemies within 2 seconds and dealing 280 (+60% magic power) magic damage. Then, it explodes, dealing 450 (+100% of MP) magic damage and stunning nearby enemies for 1.5 seconds.

Mana Cost
100
Skill level123
Base Damage280400520
Cooldown450625800
CD45s40s35s