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Bright

Heroes · bright

Bright

No description was available from the current verified source.

Class
Assassin
Lane
Jungle
Good at
Mobility
Official ratings
  • Survivability2 / 52/5
  • Damage4 / 54/5
  • Function2 / 52/5
  • Difficulty3 / 53/5

Skills

passive

Revelation of Light

  • True
  • Special

Bright switches between melee and ranged according to the attack range. With ranged attack, each normal attack grants 1 stack of a mark for 5 seconds (up to 5 stacks). With melee attack, every normal attack deals 105 (+50% of AD) physical damage and deals additional true damage equal to 12 (+2 every 3 levels) (+8% of AD) × mark stacks on marked enemies.

skill 1

Light Flash - Second Degree

  • Physical
  • Daze

Bright launches a projectile in the target direction, dealing 150 (+70% of AD) physical damage and inflicting 1 stack of a mark on enemies. At the same time, he can blink to an adjacent area to hurl a projectile at a target location to deal the same effect. Hitting an enemy hero increases his movement speed by 50% for 1.5 seconds. Enemies who are struck twice will be inflicted with 1 additional stack of the mark, take 75 (+35% of AD) physical damage, and be stunned for 0.75 seconds. Hit units will be exposed for 2 seconds and marked for 5 seconds.

Mana Cost
50
Skill level123456
Cooldown8s7.7s7.4s7.1s6.8s6.5s
Direct Damage150180210240270300
2-Tier Damage150180210240270300
Additional Damage7590105120135150

skill 2

Sacred Light Verdict

  • Physical
  • Movement

Charge at the enemy, blade in tow, and deal 200 (+100% of AD) physical damage, the next three normal attacks increase your Attack Speed by 75% and restoring 125 HP each second for 3 seconds. Passive 1: If the unit that's hit by the melee normal attack is marked with Verdict, it will reduce the cooldown of skill 2 by half. Passive 2: If Bright kills hero, refresh the cooldown of skill 2 immediately.

Mana Cost
50
Skill level123456
Cooldown12s11.4s10.8s10.2s9.6s9s
Base Damage200240280320360400
Attack Speed Increase75%90%105%120%135%150%
HP Regen125150175200225250

ultimate

The Holy Soul Returns

  • Transform
  • Special

Within the first 3 seconds of the Holy Spirit's return, all damage taken is delayed by 3 seconds (Skill 1 is disabled). If the damage source is killed, the damage dealt by this target will be nullified. During the first 6 seconds of the Holy Spirit's return, Skill 1 is disabled, every ranged normal attack gains a piercing effect, and all enemy units within range will be marked with Revelation of Light. Each melee normal attack increases the attack range. When attacking an enemy with Revelation of Light, deals additional true damage equal to 18 (scales with character level) (+12% of AD) × Revelation of Light stacks.

Mana Cost
100
Skill level123
Cooldown60s55s50s