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Violet

Heroes · violet

Violet

No description was available from the current verified source.

Class
Marksman
Lane
Dragon Lane
Good at
Mobility
Official ratings
  • Survivability2 / 52/5
  • Damage4 / 54/5
  • Function1 / 51/5
  • Difficulty1 / 51/5

Skills

passive

Reload

  • Special

When Violet hits an enemy with her normal attack, the cooldown of her skill 1 is reduced by 0.5s.

Skill 1 cooldown reduction
0.5s

skill 1

Tactical Fire

  • Physical
  • Movement

Violet rolls forward, gaining enhanced normal attacks for 5s, which increase her attack range and deal additional 225 physical damage (additional damage cannot trigger critical hits) to enemies in a straight line. Her next normal attack is reset immediately. Gaining the same attack range. If there are enemy targets nearby after rolling (excluding towers), she gains 30% movement speed that diminishes over 2s.

Cooldown
5s
Mana Cost
40
Skill level123456
Base Damage225250275300325350
Movement Speed Bonus Rate30%34%38%42%46%50%

skill 2

Fire in the Hole

  • Physical
  • Slow

Violet throws a bomb to the indicated location, dealing 250 (+100% of AD) physical damage to enemies within range and marks enemy heroes and minions for 5s. Enemies hit are slowed by 50% for 1.5s. The physical armor of marked targets is reduced by 10%. Normal attacks deal an additional 100 (+20% of AD) physical damage to marked targets. Damage to marked minions is doubled.

Mana Cost
50
Skill level123456
Cooldown9s8.4s7.8s7.2s6.6s6s
Base Damage250300350400450500
Mark Damage100120140160180200

ultimate

Concussive Rounds

  • Physical
  • Area DMG

Violet fires a powerful shot that explodes upon contact, dealing 350 (+120% of AD) (+10% of target's lost HP) physical damage to the target and enemies behind them. Interrupted Ultimates will only have 3-second cooldown.

Mana Cost
100
Skill level123
Cooldown40s35s30s
Base Damage350475600
Rasio HP Hilang10%15%20%