Skills

Passive

Reload

  • Special

When Violet hits an enemy with her normal attack, the cooldown of her skill 1 is reduced by 0.5s.

Skill 1 cooldown reduction
0.5s

Skill 1

Tactical Fire

  • Physical
  • Movement

Cooldown5sMana Cost40

Violet rolls forward, gaining enhanced normal attacks for 5s, which increase her attack range and deal additional 225 physical damage (additional damage cannot trigger critical hits) to enemies in a straight line. Her next normal attack is reset immediately. Gaining the same attack range.

If there are enemy targets nearby after rolling (excluding towers), she gains 30% movement speed that diminishes over 2s.

Skill level123456
Base Damage225250275300325350
Movement Speed Bonus30%34%38%42%46%50%

Skill 2

Fire in the Hole

  • Physical
  • Slow

Mana Cost50

Violet throws a bomb to the indicated location, dealing 250 (+100% of AD) physical damage to enemies within range and marks enemy heroes and minions for 5s. Enemies hit are slowed by 50% for 1.5s. The physical armor of marked targets is reduced by 10%. Normal attacks deal an additional 100 (+20% of AD) physical damage to marked targets. Damage to marked minions is doubled.

Skill level123456
Cooldown9s8.4s7.8s7.2s6.6s6s
Base Damage250300350400450500
Mark Damage100120140160180200

3Ultimate

Concussive Rounds

  • Physical
  • Area DMG

Mana Cost100

Violet fires a powerful shot that explodes upon contact, dealing 350 (+120% of AD) (+10% of target's lost HP) physical damage to the target and enemies behind them.

Interrupted Ultimates will only have 3-second cooldown.

Skill level123
Cooldown40s35s30s
Base Damage350475600
Lost HP %10%15%20%

Change history

Beta53RoV Update — Beta53
  • Nerf

    Violet: Reduced Skill 1 base damage from 275 + 25/LV to 225 + 25/LV and changed its cooldown from 5-0.2/LV to 5.