
Passive
Reload
When Violet hits an enemy with her normal attack, the cooldown of her skill 1 is reduced by 0.5s.
- Skill 1 cooldown reduction
- 0.5s

Passive
When Violet hits an enemy with her normal attack, the cooldown of her skill 1 is reduced by 0.5s.

Skill 1
Cooldown5sMana Cost40
Violet rolls forward, gaining enhanced normal attacks for 5s, which increase her attack range and deal additional 225 physical damage (additional damage cannot trigger critical hits) to enemies in a straight line. Her next normal attack is reset immediately. Gaining the same attack range.
If there are enemy targets nearby after rolling (excluding towers), she gains 30% movement speed that diminishes over 2s.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 225 | 250 | 275 | 300 | 325 | 350 |
| Movement Speed Bonus | 30% | 34% | 38% | 42% | 46% | 50% |

Skill 2
Mana Cost50
Violet throws a bomb to the indicated location, dealing 250 (+100% of AD) physical damage to enemies within range and marks enemy heroes and minions for 5s. Enemies hit are slowed by 50% for 1.5s. The physical armor of marked targets is reduced by 10%. Normal attacks deal an additional 100 (+20% of AD) physical damage to marked targets. Damage to marked minions is doubled.
| Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Cooldown | 9s | 8.4s | 7.8s | 7.2s | 6.6s | 6s |
| Base Damage | 250 | 300 | 350 | 400 | 450 | 500 |
| Mark Damage | 100 | 120 | 140 | 160 | 180 | 200 |

3Ultimate
Mana Cost100
Violet fires a powerful shot that explodes upon contact, dealing 350 (+120% of AD) (+10% of target's lost HP) physical damage to the target and enemies behind them.
Interrupted Ultimates will only have 3-second cooldown.
| Skill level | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 40s | 35s | 30s |
| Base Damage | 350 | 475 | 600 |
| Lost HP % | 10% | 15% | 20% |
Violet: Reduced Skill 1 base damage from 275 + 25/LV to 225 + 25/LV and changed its cooldown from 5-0.2/LV to 5.