HeroesAoi- Nerf
Aoi Passive bonus basic 120~260+0.5 Bonus AD → 60~200+0.45 Bonus AD and fixed excessive range on moving targets. Skill 1 monster bonus 40% → 50%. Ultimate second hit 600~1000+12% missing HP (+1% per 50 Bonus AD) → 600~1000+1.5AD.
Beta33
Overhauls the battlefield and objectives, adds night/comeback rules, adjusts jungle income, and balances four heroes.
HeroesAoiAoi Passive bonus basic 120~260+0.5 Bonus AD → 60~200+0.45 Bonus AD and fixed excessive range on moving targets. Skill 1 monster bonus 40% → 50%. Ultimate second hit 600~1000+12% missing HP (+1% per 50 Bonus AD) → 600~1000+1.5AD.
HeroesIlumiaIlumia Skill 1 cooldown 3 → 4 seconds; Skill 2 knockback is reduced by control resistance.
HeroesMarjaMarja Skill 1 damage 450+75/lv+0.6AP → 400+65/lv+0.55AP; slow 3 → 2 seconds.
HeroesTachiTachi adjusted Passive mark application. Skill 1 physical damage 300+60/lv+0.75AD → 275+55/lv+0.9AD; true damage 550+110/lv+1.37AD → 425+65/lv+2.0AD.
Spirit Sentinel: spawn/respawn 110/120 → 70/120 seconds, no respawn after minute 8; uses monster instead of boss Gold distribution; after 1.5 seconds heals and grants bonus Gold to nearby units; Gold 27 → 40; removed Cruise Eagle from Dark Slayer river. Adjusted tower/brush positions in Abyssal Dragon and Dark Slayer lanes.
Abyssal Dragon spawns minute 2 and respawns every 3 minutes. Holy Dragon spawns minute 8, every 3 minutes, stopping when God Slayer appears at minute 15. Abyssal buff adds 30% damage to minions/monsters for 90 seconds. Holy also deals 3% hero max-HP magic damage (+1% per 200 AD or 400 AP) for 90 seconds, 3-second cooldown.
Dark Slayer spawns minute 2, every 3 minutes, granting 90 seconds of bonus tower damage. Infinite Slayer spawns minute 8, every 3 minutes, granting defenses/HP regeneration for 90 seconds and can be summoned to push. God Slayer spawns minute 15, every 4 minutes, granting stronger defenses/regeneration for 90 seconds and replacing the next mid wave.
When God Slayer spawns at minute 15, the battlefield enters night and both teams' lane minions become stronger.
The disadvantaged team gains an increased reward for ending an opponent's kill streak, scaled by the game-state deficit.
Hunter's Knife Modest: nearby allies receive full Gold/XP from minions/monsters while the holder receives 40%; expires after minute 5.