Skills

Passive

Flow of the World

  • Special
  • Magic

While in the Altar, Flowborn can infuse Flow to temper their body, gaining 50 AP (scales with level) and enhancing one of four attributes:

Vitality: +300-594 Max HP.

Carnage: +50-106 Magic Penetration.

Haste: +3-7% Movement Speed.

Focus: +5-10% Cooldown Reduction.

Consume 1 stack of Flow to use an enhanced normal attack, chaining to nearby enemies (up to 4 times) and dealing an additional 120-246 +(24% of MP) magic damage.

Skill 1

Convergence

  • Magic
  • Knock Back

Mana Cost50

Flowborn gathers Flow to deal 100 +(20% of MP) magic damage and knock back (no CC effect) nearby enemies. Gains 150 +(4% bonus max HP) HP recovery and 5 stacks of Flow, while reducing the cooldown of Stellar Bloom and Arcane Arts by 50%.

Nearby allied heroes and minions provide bonus healing (max 100%) and Flow (max 9 stacks).

Skill level123456
HP Regen150180210240270300
Knock Back Damage100120140160180200
Cooldown12.5s12s11.5s11s10.5s10s

Skill 2

Stellar Flare

  • Magic
  • Control

Mana Cost40

Flowborn launches an orb in a target direction. On hit (Heroes/Wildings) or at max range, it explodes for 240 +(50% of MP) magic damage and a 30% Slow (1s), followed by 50 +(10% of MP) magic damage (every 0.5s for 1.5s).

Casting again within 2s enhances the effect:

Twin Radiance: +25 Range; Stuns instead of slowing.

Triple Alignment: +50 Range; Stuns instead of slowing.

Consume 4 stacks of Flow to cast an additional Stellar Bloom.

Skill level123456
Base Damage240288336384432480
Continuous Damage5060708090100
Slow30%36%42%48%54%60%
Cooldown7.5s7.2s6.9s6.6s6.3s6s

3Ultimate

Arcane Arts

  • Magic
  • Slow

Mana Cost70

Flowborn channels their Flow forward as a beam, pulling in nearby enemies and dealing 560 +(110% AP) magic damage (once per 0.2s). Initially deals an extra 230 +(45% of MP) magic damage and applies a 25% slow (1s). You can use 5 stacks of Flow to cast an additional Arcane Arts. Other skills can be cast during the channel.

Skill level123
Base Damage5608401120
Initial Damage230345460
Cooldown25s22.5s20s
Slow25%37.5%50%

Change history

Beta54RoV Update — Beta54
  • NerfStellar Flare

    Skill 2: Reduced base damage.

    Before
    275+55/lv+0.55ap
    After
    240+48/lv+0.5ap
  • NerfArcane Arts

    Ultimate: Reduced base damage.

    Before
    600+300/lv+1.2ap
    After
    560+280/lv+1.1ap
  • NerfArcane Arts

    Ultimate: Reduced first-hit damage.

    Before
    280+140/lv+0.55ap
    After
    230+115/lv+0.45ap
Beta53RoV Update — Beta53
  • New

    Added Flowborn: Mage. The passive selects a fountain enhancement and spends 1 Flow to empower a magic basic attack that chains up to 4 times; Convergence deals area magic damage, knocks back, heals, grants 5 Flow, and cuts Flow Stream and Arcane Way cooldowns by 50%; using Flow Stream again within 2 seconds adds 25 then 50 range and replaces the slow with a stun, while its enhanced version costs 4 Flow; Arcane Way pulls enemies with a beam, adds first-hit damage and a slow, and its 5-Flow enhanced version allows other skills to be used during it.